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Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="Alanbit" data-source="post: 1545753" data-attributes="member: 19283"><p>Hi Ken</p><p></p><p></p><p></p><p>This rule is commonly "forgotten" when you enter in a whirl of combats and action scenes. I don't blame my DM, first because we, players forget it as well, and second, because he reads this forum <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>Our Fatigue rule is very similar to what you explain here, but some kinda more general.</p><p>I'm going to resume it in two words.</p><p>You have a Fatigue Score that contains ten pips (same as life). Circumstances makes you fill these pips. For each pip you have marked you have a -1 bonus in all your actions (as negative modifiers in life score), but you can "ignore" as many pips as your Con bonus.</p><p>For example, a player with 5 pips marked will suffer a -5 penalty if he has a Con bonus of 0, a player with a Con bonus of +3 will suffer a -2 penalty, and a player with a Con bonus of +5 or higher will no suffer any penalty.</p><p>As you said:</p><p></p><p></p><p></p><p>That's our thought.</p><p></p><p>How you fill/wipe these pips? </p><p>All based in common sense, but I wouldn't like to half-describe this rule (as I've done indeed) without describing some other factors we have considered to make this rule to have a sense.</p><p></p><p>I'm finishing the movement document and as soon I'm done I'll write the Fatigue one out. I hope I can do it in the next 24 hours, and I'm afraid I'll have to open another discussion for each one, in order to follow the forum policy, but I'll make you know when it's done.</p></blockquote><p></p>
[QUOTE="Alanbit, post: 1545753, member: 19283"] Hi Ken This rule is commonly "forgotten" when you enter in a whirl of combats and action scenes. I don't blame my DM, first because we, players forget it as well, and second, because he reads this forum ;) Our Fatigue rule is very similar to what you explain here, but some kinda more general. I'm going to resume it in two words. You have a Fatigue Score that contains ten pips (same as life). Circumstances makes you fill these pips. For each pip you have marked you have a -1 bonus in all your actions (as negative modifiers in life score), but you can "ignore" as many pips as your Con bonus. For example, a player with 5 pips marked will suffer a -5 penalty if he has a Con bonus of 0, a player with a Con bonus of +3 will suffer a -2 penalty, and a player with a Con bonus of +5 or higher will no suffer any penalty. As you said: That's our thought. How you fill/wipe these pips? All based in common sense, but I wouldn't like to half-describe this rule (as I've done indeed) without describing some other factors we have considered to make this rule to have a sense. I'm finishing the movement document and as soon I'm done I'll write the Fatigue one out. I hope I can do it in the next 24 hours, and I'm afraid I'll have to open another discussion for each one, in order to follow the forum policy, but I'll make you know when it's done. [/QUOTE]
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