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Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="Theseus" data-source="post: 1546682" data-attributes="member: 16243"><p>One of the things we have noticed while we were playtesting the rules was that we had a slight problem with the defense bonus:</p><p> </p><p> According to GnG rules :Base Defense Bonus = Base Reflex Bonus or BAB.Other bonuses to defense include deflection bonuses, dodge bonuses, and cover.</p><p> </p><p> According to this description you can rougly translate Defense Bonus for "Dodge", right?</p><p> </p><p> One of my players asked me why should he dodge when he was attacked by a guard with a short sword when he was armed with a +4 Long Sword and he had both Weapon Specialization and Great Weapon Specialization with it... Can you see where I´m going?</p><p> </p><p> "Ok" I said. "Parry with your sword and add the bonuses for the magical enhancement and for you specialization"</p><p> </p><p> Voilá! Instant differentiation between "Parry" and "Dodge".</p><p> Everyone agreed to this. The archer didn´t complain about not being able to parry with his bow, and neither did the "25 dexterity" Rogue.</p><p> </p><p> The only real problem we had was adding or substracting a couple of bonuses depending on the occasion (for instance, when the mentioned fighter was fighting with another weapon ). But fortunately a smart player changed the character sheet (Alanbit-->btw, you could post it here right now, don´t you think?) and next to the attack bonus on each weapon you have a defense/parry slot.</p><p> </p><p> One thing we have been wondering after the platesting:</p><p> </p><p> Isn´t the Power Attack feat useless in the GnG system? (unless you are wearing a 2h weapon)</p><p> </p><p> To keep the feat , you should consider it as a -1 Attack = +2 Damage ( if not, it doesn´t make any sense at all, don´t you think? )</p></blockquote><p></p>
[QUOTE="Theseus, post: 1546682, member: 16243"] One of the things we have noticed while we were playtesting the rules was that we had a slight problem with the defense bonus: According to GnG rules :Base Defense Bonus = Base Reflex Bonus or BAB.Other bonuses to defense include deflection bonuses, dodge bonuses, and cover. According to this description you can rougly translate Defense Bonus for "Dodge", right? One of my players asked me why should he dodge when he was attacked by a guard with a short sword when he was armed with a +4 Long Sword and he had both Weapon Specialization and Great Weapon Specialization with it... Can you see where I´m going? "Ok" I said. "Parry with your sword and add the bonuses for the magical enhancement and for you specialization" Voilá! Instant differentiation between "Parry" and "Dodge". Everyone agreed to this. The archer didn´t complain about not being able to parry with his bow, and neither did the "25 dexterity" Rogue. The only real problem we had was adding or substracting a couple of bonuses depending on the occasion (for instance, when the mentioned fighter was fighting with another weapon ). But fortunately a smart player changed the character sheet (Alanbit-->btw, you could post it here right now, don´t you think?) and next to the attack bonus on each weapon you have a defense/parry slot. One thing we have been wondering after the platesting: Isn´t the Power Attack feat useless in the GnG system? (unless you are wearing a 2h weapon) To keep the feat , you should consider it as a -1 Attack = +2 Damage ( if not, it doesn´t make any sense at all, don´t you think? ) [/QUOTE]
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