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Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="whyrph" data-source="post: 1584854" data-attributes="member: 20160"><p>Ken - first off, nice to see you back. Sorry to hear about you not gaming (assuming that wasn't your decision), and hope you end up doing it again someday.</p><p></p><p>Anyway, I was looking through my old stuff and trying to sort out the varying versions of the psionics system that I have, and I was wondering which version had the Five Cardinal Skils? I have a printout (sans date, unfortunately), of a version that had that. It looks to be an earlier version, since it was only 22 pages, but I could be wrong. I'm curious as to when that idea was removed/came about.</p><p></p><p>Also, I'm wondering if the "completepsionics.rtf" file is the latest version. It's dated 12/10/2001, so it's the latest version I have.</p><p></p><p>Hmm ..to get back on topic, about the revised GnG rules. First, very cool. Haven't tried them out yet, but I'm thinking of running a game this summer that they would be <em>very</em> cool for. I just have one caveat with them, and it relates to the critical hits, and possibly a semantic difference in how we think of critical hits. My idea of them has always been that you get lucky and hit a vital spot, and it seems odd to hit for a critical, then <em>decide</em> where the critical would go. Not a big problem, though, and I think I'm just going to modify it slightly and have the GM decide which critical threat to use based on where the player attacked the enemy.</p></blockquote><p></p>
[QUOTE="whyrph, post: 1584854, member: 20160"] Ken - first off, nice to see you back. Sorry to hear about you not gaming (assuming that wasn't your decision), and hope you end up doing it again someday. Anyway, I was looking through my old stuff and trying to sort out the varying versions of the psionics system that I have, and I was wondering which version had the Five Cardinal Skils? I have a printout (sans date, unfortunately), of a version that had that. It looks to be an earlier version, since it was only 22 pages, but I could be wrong. I'm curious as to when that idea was removed/came about. Also, I'm wondering if the "completepsionics.rtf" file is the latest version. It's dated 12/10/2001, so it's the latest version I have. Hmm ..to get back on topic, about the revised GnG rules. First, very cool. Haven't tried them out yet, but I'm thinking of running a game this summer that they would be [i]very[/i] cool for. I just have one caveat with them, and it relates to the critical hits, and possibly a semantic difference in how we think of critical hits. My idea of them has always been that you get lucky and hit a vital spot, and it seems odd to hit for a critical, then [i]decide[/i] where the critical would go. Not a big problem, though, and I think I'm just going to modify it slightly and have the GM decide which critical threat to use based on where the player attacked the enemy. [/QUOTE]
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