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General Tabletop Discussion
*Pathfinder & Starfinder
Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="Acid_crash" data-source="post: 1596571" data-attributes="member: 16278"><p>I don't know if this would change things, but if you use Dexterity as the main modifier to attack rolls, would you still keep Dexterity as the initiative modifier, or change it to Wisdom? I've seen many other games use a combination of dexterity and wisdom like initiative modifiers, but by changing the attack roll modifier to only dexterity, then dexterity is really getting to becoming THE major ability for a lot of things it can modify.</p><p></p><p>Thanks Ken for this great system, I do like the feel of it, but haven't tried it yet. I needs to gets me some players to doos that though.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Another query: I love Conan, and I like how it differentiates between Parry and Dodge Defenses (Strength modifies Parry, and Dexterity modifies Dodge)... would this be feasible using this GnG system?</p><p></p><p>And yet another query: I just got the Advanced Players Handbook, and in it is a defense variant that seperates Defenses into Armor Defense, Parry Defense, Dodge Defense, and Deflection Defense (Armor, Strength, Dexterity, Shield) instead of just one Defense modifier for everything. How would having these seperate categories for defense work with GnG? With or without the attack roll being either Strength or Dexterity.</p><p></p><p>Another question: Is Sleeping Imperium going to ever get published? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Acid_crash, post: 1596571, member: 16278"] I don't know if this would change things, but if you use Dexterity as the main modifier to attack rolls, would you still keep Dexterity as the initiative modifier, or change it to Wisdom? I've seen many other games use a combination of dexterity and wisdom like initiative modifiers, but by changing the attack roll modifier to only dexterity, then dexterity is really getting to becoming THE major ability for a lot of things it can modify. Thanks Ken for this great system, I do like the feel of it, but haven't tried it yet. I needs to gets me some players to doos that though.. ;) Another query: I love Conan, and I like how it differentiates between Parry and Dodge Defenses (Strength modifies Parry, and Dexterity modifies Dodge)... would this be feasible using this GnG system? And yet another query: I just got the Advanced Players Handbook, and in it is a defense variant that seperates Defenses into Armor Defense, Parry Defense, Dodge Defense, and Deflection Defense (Armor, Strength, Dexterity, Shield) instead of just one Defense modifier for everything. How would having these seperate categories for defense work with GnG? With or without the attack roll being either Strength or Dexterity. Another question: Is Sleeping Imperium going to ever get published? :) [/QUOTE]
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