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Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="Malin Genie" data-source="post: 1653236" data-attributes="member: 1058"><p>I liked the idea of the original GnG, but it was too complicated and different for me to want to try to implement it. This version looks eminently playable, and I'm keen to give it a go! Well done, and thank you for making your hard work available to all of us!</p><p></p><p>Quick suggestion re Sneak Attack - the idea is that the Rogue can hit more easily and hit more vital spots if the opponent is unaware or distracted (e.g. flanked.) Perhaps this could translate into a +1 attack bonus per Rogue level if the opponent is flatfooted/flanked, over and above the base +2. Conversely, Uncanny Dodge could allow Level offset of opponents' bonuses for attacking an flatfooted/flanked opponent.</p><p></p><p>For example: A 5th level Rogue catches a 5th level Fighter from the shadows. She gains +2 (opponent unaware) +5 (rogue levels) = +7 to the attack (slightly less damage than the +2 to attack / +6 damage she would gain under the original rules, but more likely to hit)</p><p></p><p>If she instead catches a 5th level Barbarian the -5 mostly offsets the +7 so she gains only the usual +2 bonus to attack (and is standing next to a probably very angry Barbarian - gulp!)</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 1653236, member: 1058"] I liked the idea of the original GnG, but it was too complicated and different for me to want to try to implement it. This version looks eminently playable, and I'm keen to give it a go! Well done, and thank you for making your hard work available to all of us! Quick suggestion re Sneak Attack - the idea is that the Rogue can hit more easily and hit more vital spots if the opponent is unaware or distracted (e.g. flanked.) Perhaps this could translate into a +1 attack bonus per Rogue level if the opponent is flatfooted/flanked, over and above the base +2. Conversely, Uncanny Dodge could allow Level offset of opponents' bonuses for attacking an flatfooted/flanked opponent. For example: A 5th level Rogue catches a 5th level Fighter from the shadows. She gains +2 (opponent unaware) +5 (rogue levels) = +7 to the attack (slightly less damage than the +2 to attack / +6 damage she would gain under the original rules, but more likely to hit) If she instead catches a 5th level Barbarian the -5 mostly offsets the +7 so she gains only the usual +2 bonus to attack (and is standing next to a probably very angry Barbarian - gulp!) [/QUOTE]
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Grim-n-Gritty: Revised and Simplified
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