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Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="Thomas Hobbes" data-source="post: 1833313" data-attributes="member: 8623"><p>The shield would indeed have contributed to defense rather than soak, which is actually more beneficial- each attack is 10% less likely to hit you AND each one that does hit deals 2 less damage than it would otherwise, since each point the defense is beaten by also adds to damage...</p><p></p><p>This is one thing about GnG- things like Power Attack and Rage no longer work quite the way the used to. Power attack, as discussed before, is only really "worth it" when wielding two-handed weapons (a possible revision would make a one-handed power attack have a 3/2 damage/modifier ratio, and two-handed be 5/2 damage/modifier ratio).</p><p></p><p>Rage is an interesting case. The Strength bonus either does double duty (if you're keeping strength as the melee attack modifier) because it adds to hit, as well as to damage normally AND to damage as well because each point you beat defense by is an extra point of damage. If you're using the Dex-based variant, the strength bonus is much less useful. Meanwhile, the -2 AC, +4 constitution cancel each other out, and is actually a bit of a loss- you get hit 10% more often, and the 2 extra soak is cancelled out by the fact that each attack that hits deals 2 more damage then normal.</p></blockquote><p></p>
[QUOTE="Thomas Hobbes, post: 1833313, member: 8623"] The shield would indeed have contributed to defense rather than soak, which is actually more beneficial- each attack is 10% less likely to hit you AND each one that does hit deals 2 less damage than it would otherwise, since each point the defense is beaten by also adds to damage... This is one thing about GnG- things like Power Attack and Rage no longer work quite the way the used to. Power attack, as discussed before, is only really "worth it" when wielding two-handed weapons (a possible revision would make a one-handed power attack have a 3/2 damage/modifier ratio, and two-handed be 5/2 damage/modifier ratio). Rage is an interesting case. The Strength bonus either does double duty (if you're keeping strength as the melee attack modifier) because it adds to hit, as well as to damage normally AND to damage as well because each point you beat defense by is an extra point of damage. If you're using the Dex-based variant, the strength bonus is much less useful. Meanwhile, the -2 AC, +4 constitution cancel each other out, and is actually a bit of a loss- you get hit 10% more often, and the 2 extra soak is cancelled out by the fact that each attack that hits deals 2 more damage then normal. [/QUOTE]
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