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General Tabletop Discussion
*Pathfinder & Starfinder
Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="doghead" data-source="post: 2951337" data-attributes="member: 8243"><p>I think that I would just going to ditch the whole critical hit stuff. The mechanics already incorporate the idea of landing a good blow through the overkill mechanism.</p><p></p><p>I did have an idea regarding an alternative approach, but it is dependent on using the 3d6 rules variant (which I do) as well as an alternative approach to BAB.</p><p></p><p>It probably should be in a new thread, but I'll stick it here for the moment. Its still very much in the conceptual stage. </p><p></p><p>* Characters roll 3d6 rather than 1d20.</p><p>* BAB represents the number of extra dice the character has at their disposal. So a character with BAB +3 could roll 6d6 (Take.Highest.3). Strength, enchantment and other bonuses are added to the total as usual.</p><p></p><p>Instead of Criticals, the charaters can sacrifice dice to achieve an Effect. For example:</p><p>* sacrifice 1 dice, bypass light Armour; </p><p>* sacrifice 2 dice, bypass medium armour; </p><p>* sacrifice 3 dice, bypass heavy armour; </p><p>* sacrifice 1 dice, successful strike reduces Spd by 10 ft.</p><p>* sacrifice 2 dice, successful strike reduces Spd by 20 ft.</p><p>* sacrifice 1 dice, daze target (one round, one round per overkill?).</p><p></p><p>Other Effects could be incorporated. For example, characters could sacrifice dice to change the characteristics of their weapon. For example: </p><p>* sacrifice 1 dice to change a slashing weapon to a bludgeoning weapon.</p><p>* sacrifice 1 (2?) dice to effective gain reach (5 ft.)</p><p></p><p>Humm. There was a thread about a alternative combat system along these lines. I think I'm going to see if I can hunt it down.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 2951337, member: 8243"] I think that I would just going to ditch the whole critical hit stuff. The mechanics already incorporate the idea of landing a good blow through the overkill mechanism. I did have an idea regarding an alternative approach, but it is dependent on using the 3d6 rules variant (which I do) as well as an alternative approach to BAB. It probably should be in a new thread, but I'll stick it here for the moment. Its still very much in the conceptual stage. * Characters roll 3d6 rather than 1d20. * BAB represents the number of extra dice the character has at their disposal. So a character with BAB +3 could roll 6d6 (Take.Highest.3). Strength, enchantment and other bonuses are added to the total as usual. Instead of Criticals, the charaters can sacrifice dice to achieve an Effect. For example: * sacrifice 1 dice, bypass light Armour; * sacrifice 2 dice, bypass medium armour; * sacrifice 3 dice, bypass heavy armour; * sacrifice 1 dice, successful strike reduces Spd by 10 ft. * sacrifice 2 dice, successful strike reduces Spd by 20 ft. * sacrifice 1 dice, daze target (one round, one round per overkill?). Other Effects could be incorporated. For example, characters could sacrifice dice to change the characteristics of their weapon. For example: * sacrifice 1 dice to change a slashing weapon to a bludgeoning weapon. * sacrifice 1 (2?) dice to effective gain reach (5 ft.) Humm. There was a thread about a alternative combat system along these lines. I think I'm going to see if I can hunt it down. thotd [/QUOTE]
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