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Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="scalylizard" data-source="post: 4962424" data-attributes="member: 85732"><p><strong>Grim-n-Gritty Rules and multiple attacks (via rapid shot or two weapon fighting)</strong></p><p></p><p>We are currently running Grim-n-Gritty and I need some pointers:</p><p>PCs with rapid shot and TWF seem to have an unbalanced advantage over PCs without those feats. Since the possible maximum damage with each roll is significantly higher (assume your opponent rolled 1 and you rolled 20, then , it could be 19+weapon damage).</p><p></p><p>Given this advantage, my group is leaning toward multiple attacks etc. I was thinking that, maybe -2 penalty that come with TWF or RS are a little too generous now that the damage mechanics are significantly different? </p><p></p><p>Couple of things come to my mind, for example increasing the penalties of rapid shot and TWS to by another -2,(so anyone who has the TWF feat gets -4 penalty instead of -2 with each attack) or increasing the defense value of all shields in the game by +2 (buckler becomes +3 etc) so that carrying a shield suddenly seems more attractive. </p><p>What do you think?</p><p></p><p>Edit: Magic is not really a big part, we are also running the E6 variant, so magic weapons and such are not really that common in our games.</p></blockquote><p></p>
[QUOTE="scalylizard, post: 4962424, member: 85732"] [b]Grim-n-Gritty Rules and multiple attacks (via rapid shot or two weapon fighting)[/b] We are currently running Grim-n-Gritty and I need some pointers: PCs with rapid shot and TWF seem to have an unbalanced advantage over PCs without those feats. Since the possible maximum damage with each roll is significantly higher (assume your opponent rolled 1 and you rolled 20, then , it could be 19+weapon damage). Given this advantage, my group is leaning toward multiple attacks etc. I was thinking that, maybe -2 penalty that come with TWF or RS are a little too generous now that the damage mechanics are significantly different? Couple of things come to my mind, for example increasing the penalties of rapid shot and TWS to by another -2,(so anyone who has the TWF feat gets -4 penalty instead of -2 with each attack) or increasing the defense value of all shields in the game by +2 (buckler becomes +3 etc) so that carrying a shield suddenly seems more attractive. What do you think? Edit: Magic is not really a big part, we are also running the E6 variant, so magic weapons and such are not really that common in our games. [/QUOTE]
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