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Grim-n-Gritty: Revised and Simplified
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<blockquote data-quote="SSquirrel" data-source="post: 5477711" data-attributes="member: 5202"><p>Super necro!!!!</p><p></p><p></p><p></p><p>Post 127: "One observation is that power attack is made obsolete. Reducing chance to hit and thereby increasing average damage comes out worse than keeping the bonus to hit. Not surprisingly really, just hadn't seen it before testing. It will likely also be better to take greater weapon focus than weapon specialist as a to hit bonus is actually both a to hit and a damage bonus and makes criticals more likely to boot. </p><p>All in all fighters should opt to maximise attack bonus over damage in this system. I even think that finesse fighters will be better off than in regular d&d."</p><p></p><p>Also in another post, Ken seems to feel that PA is just fine as it is.</p><p></p><p></p><p>I used to have a mate to this thread that compiled all the Q&A we developed thru the thread and put it into a more condensed area, but that thread got lost in one of the server crashes several years back. I may re-do the example combat with Dex as the attack stat just to show the differences in outcome and re-compile Q*A if there is still interest in this system after all this time. I've moved on to 4E, but I still love this system of changes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SSquirrel, post: 5477711, member: 5202"] Super necro!!!! Post 127: "One observation is that power attack is made obsolete. Reducing chance to hit and thereby increasing average damage comes out worse than keeping the bonus to hit. Not surprisingly really, just hadn't seen it before testing. It will likely also be better to take greater weapon focus than weapon specialist as a to hit bonus is actually both a to hit and a damage bonus and makes criticals more likely to boot. All in all fighters should opt to maximise attack bonus over damage in this system. I even think that finesse fighters will be better off than in regular d&d." Also in another post, Ken seems to feel that PA is just fine as it is. I used to have a mate to this thread that compiled all the Q&A we developed thru the thread and put it into a more condensed area, but that thread got lost in one of the server crashes several years back. I may re-do the example combat with Dex as the attack stat just to show the differences in outcome and re-compile Q*A if there is still interest in this system after all this time. I've moved on to 4E, but I still love this system of changes :) [/QUOTE]
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Grim-n-Gritty: Revised and Simplified
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