Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grim n' Gritty rules...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Albert_Fish" data-source="post: 670891" data-attributes="member: 1780"><p>The  way we use the  Grim-N-Gritty rules  is pretty much how  Ken hood  has  them laid out with  a few changes to the rules.  </p><p></p><p> We use  Vitality points ( basically your  Hitpoints  as per class and level) and then your  Wound  or Hit Points ( based upon your  constitution with  Ken's Progression table).    Vitality  represents the  same thing as it  does in every other system, superficial scratches, bruises,  cramps, and   wearing out.   </p><p></p><p>Wounds/Hitpoints  represent  bloody  gashes to the head,   Broken tendons and such.  </p><p></p><p>Critical hits  go Directly to  Wounds/HP </p><p>Sneak Attacks/Pounces go  directly to  Wounds/HP </p><p></p><p>OPTION 1:  Sneak attacks could do  regular +d6 of  damage, half applied to  Vitality, half applied to Wounds/HP. ( as in  Forbidden Kingdoms)</p><p></p><p>A weapon with  Penetration that  exceeds the   Protection of the  target delivers damage  directly to  Wounds/HP.</p><p>Most, but not all, Called shots  deliver  damage to  Wounds/HP.</p><p></p><p>I have  not  worked out how spells will work inthis mixed system. </p><p></p><p>All other  attacks  do  damage to Vitality</p><p></p><p>We did have a problem with Monks.   WE dont use Ken Hood's Martial Arts system though i suppose we Could.     The monk  has  no way to penetrate heavy armour.   We are in the process of  figuring out a  way  for him to   bypass  Protection but still keep  other  Fighting Classes viable.   </p><p></p><p>WE have  several options: </p><p> Penetration Feats. </p><p>  Replacing  Stunning Attack with   Penetrating blow.</p><p>Giving a  Monk a  Penetration  Value equivalent to  half his level.</p><p></p><p>WE  play  ina  Low magic world.   Bards are the nearest thing to  Wizards.  it  has Worked nicely so far.   The   PCs have  faced off agsint  Elves,  Kobolds and Ogres.    4 Fourth level characters could not  take out even one  ogre in  5  rounds of  combat before the ogres  stole  some  captive elves and ran into the woods. </p><p></p><p>Rule#1  Do not  pit your Characters against anything with  High Protection values until much later in  Levels!</p><p></p><p></p><p>We also dole  out many more feats than would  otherwise occur, particularly for the  fighter.</p><p></p><p>This is  to  represent that they are the pinnacle of  the  warrior elite in thier society and  they have been trained their whole lives to  Explore the  Forbidden  World (and i also just bought the   Mongoose book  with all those feats in it).</p></blockquote><p></p>
[QUOTE="Albert_Fish, post: 670891, member: 1780"] The way we use the Grim-N-Gritty rules is pretty much how Ken hood has them laid out with a few changes to the rules. We use Vitality points ( basically your Hitpoints as per class and level) and then your Wound or Hit Points ( based upon your constitution with Ken's Progression table). Vitality represents the same thing as it does in every other system, superficial scratches, bruises, cramps, and wearing out. Wounds/Hitpoints represent bloody gashes to the head, Broken tendons and such. Critical hits go Directly to Wounds/HP Sneak Attacks/Pounces go directly to Wounds/HP OPTION 1: Sneak attacks could do regular +d6 of damage, half applied to Vitality, half applied to Wounds/HP. ( as in Forbidden Kingdoms) A weapon with Penetration that exceeds the Protection of the target delivers damage directly to Wounds/HP. Most, but not all, Called shots deliver damage to Wounds/HP. I have not worked out how spells will work inthis mixed system. All other attacks do damage to Vitality We did have a problem with Monks. WE dont use Ken Hood's Martial Arts system though i suppose we Could. The monk has no way to penetrate heavy armour. We are in the process of figuring out a way for him to bypass Protection but still keep other Fighting Classes viable. WE have several options: Penetration Feats. Replacing Stunning Attack with Penetrating blow. Giving a Monk a Penetration Value equivalent to half his level. WE play ina Low magic world. Bards are the nearest thing to Wizards. it has Worked nicely so far. The PCs have faced off agsint Elves, Kobolds and Ogres. 4 Fourth level characters could not take out even one ogre in 5 rounds of combat before the ogres stole some captive elves and ran into the woods. Rule#1 Do not pit your Characters against anything with High Protection values until much later in Levels! We also dole out many more feats than would otherwise occur, particularly for the fighter. This is to represent that they are the pinnacle of the warrior elite in thier society and they have been trained their whole lives to Explore the Forbidden World (and i also just bought the Mongoose book with all those feats in it). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grim n' Gritty rules...
Top