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General Tabletop Discussion
*Pathfinder & Starfinder
Grim 'n Gritty (system) games and Classes with AC Bonuses
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<blockquote data-quote="Kemrain" data-source="post: 1225634" data-attributes="member: 12153"><p>Thanks for the replies, and sorry it's taken me so long to get back to you. Here we go!</p><p></p><p>Ashrem Bayle, thanks for those links! I saved the optional rules, and I'll print it out tomorrow, while my boss is away. </p><p></p><p>Here's what I've got from my GM:</p><p></p><p>Armor gives half it's bonus to AC, and half to DR, giving the AC portion first, in the case of odd numbers. The G&G convention of armor subtracting from your AC is being done away with completely. Class defense bonuses remain the same except that now, when you multiclass into a class that gets a good or an average profression, you take a 1 point Multiclass penalty to defense, to slow the progression. Classes with poor progressions do not suffer from this penalty.</p><p></p><p>Does this make any sense at all? Santel, my Rogue, at 3rd level, had a +3 from class bonus. When he took a level of fighter he got +2, and a -1 penalty for multiclassing. When he took a level of mage, he got a +0, and no -1, because you can't lower your AC by multiclassing. When he took 2 more levels of Mage, he got the +1 to defense you get at poor progression 3.</p><p></p><p>The Multiclass penalty, along with armor giving a small (no more than +4) bonus to AC, should serve to average out those numbers a little, and still allow some DR to be had. All in all, it should increase AC's slightly, but we're playing in a group of rogues, and you lose your entire class bonus, along with your dex when you're flatfooted. Add pounce to that, and, well, the game will get interesting.</p><p></p><p>We shouldn't have the problems of DR getting so high no one can damage eachother, because the best DR you can get from armor is +4 (Plate). We don't get huge static bonuses to damage (Except against humans.. Favored Enemy rules changing was awsome.), either, so most of the problems people are complaining of will probably never be issues.</p><p></p><p>We're also changing the magic system entirtely, along with the magic classes, using the Elements of Magic system, tweaked quite a bit. We knocked out Sorcerers, and changed the Wizard spell progression. Adding in Mages, a class with fewer spells than a Wizard, but access to ALL of them, and not having to prepare, throws the Wizard/Sorcerer pair on it's rear, but it seems to work, mathematically at least... But that's a whole other animal, for a whole other thread.</p><p></p><p>- Kemrian the Unoffical Grim 'n Gritty Spokesbeing.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1225634, member: 12153"] Thanks for the replies, and sorry it's taken me so long to get back to you. Here we go! Ashrem Bayle, thanks for those links! I saved the optional rules, and I'll print it out tomorrow, while my boss is away. Here's what I've got from my GM: Armor gives half it's bonus to AC, and half to DR, giving the AC portion first, in the case of odd numbers. The G&G convention of armor subtracting from your AC is being done away with completely. Class defense bonuses remain the same except that now, when you multiclass into a class that gets a good or an average profression, you take a 1 point Multiclass penalty to defense, to slow the progression. Classes with poor progressions do not suffer from this penalty. Does this make any sense at all? Santel, my Rogue, at 3rd level, had a +3 from class bonus. When he took a level of fighter he got +2, and a -1 penalty for multiclassing. When he took a level of mage, he got a +0, and no -1, because you can't lower your AC by multiclassing. When he took 2 more levels of Mage, he got the +1 to defense you get at poor progression 3. The Multiclass penalty, along with armor giving a small (no more than +4) bonus to AC, should serve to average out those numbers a little, and still allow some DR to be had. All in all, it should increase AC's slightly, but we're playing in a group of rogues, and you lose your entire class bonus, along with your dex when you're flatfooted. Add pounce to that, and, well, the game will get interesting. We shouldn't have the problems of DR getting so high no one can damage eachother, because the best DR you can get from armor is +4 (Plate). We don't get huge static bonuses to damage (Except against humans.. Favored Enemy rules changing was awsome.), either, so most of the problems people are complaining of will probably never be issues. We're also changing the magic system entirtely, along with the magic classes, using the Elements of Magic system, tweaked quite a bit. We knocked out Sorcerers, and changed the Wizard spell progression. Adding in Mages, a class with fewer spells than a Wizard, but access to ALL of them, and not having to prepare, throws the Wizard/Sorcerer pair on it's rear, but it seems to work, mathematically at least... But that's a whole other animal, for a whole other thread. - Kemrian the Unoffical Grim 'n Gritty Spokesbeing. [/QUOTE]
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Grim 'n Gritty (system) games and Classes with AC Bonuses
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