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Grim n' Gritty thinking...
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<blockquote data-quote="Primitive Screwhead" data-source="post: 1894147" data-attributes="member: 20805"><p><strong>Revised..and altered <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p></p><p>My group tends to have issues with any set of rules that take a while to explain. The revised GnG is simple to implement and smoothly adapts into the game.</p><p></p><p> I am starting an entire campaign using most of Ken Hood's work, the MA, Psionics, and GnG Revised. I have made a couple alterations to the system that make it mirror the CP2020 combat system more, specifically doubled teh number of lethal pips and the character must make FORT saves to avoid falling unconcious once they have taken more than 20 pips of damage.</p><p></p><p> At low levels it is a great boon to the players.. but it is even a greater boon to monsters...more so undead and constructs.</p><p></p><p>As to the Dex variant, I have not tried it yet, but it will be in play come next game session. I don't think it will cause any balance issues, and will even out the Giants already nasty ability to dish out massive damage.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 1894147, member: 20805"] [b]Revised..and altered :)[/b] My group tends to have issues with any set of rules that take a while to explain. The revised GnG is simple to implement and smoothly adapts into the game. I am starting an entire campaign using most of Ken Hood's work, the MA, Psionics, and GnG Revised. I have made a couple alterations to the system that make it mirror the CP2020 combat system more, specifically doubled teh number of lethal pips and the character must make FORT saves to avoid falling unconcious once they have taken more than 20 pips of damage. At low levels it is a great boon to the players.. but it is even a greater boon to monsters...more so undead and constructs. As to the Dex variant, I have not tried it yet, but it will be in play come next game session. I don't think it will cause any balance issues, and will even out the Giants already nasty ability to dish out massive damage. [/QUOTE]
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