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<blockquote data-quote="Kemrain" data-source="post: 1972278" data-attributes="member: 12153"><p>IMC, we recently finished a major plot thread (Book 2) and we've started to tweak systems. We're still running with GnG 3.3, but we've decided to drop the Armor = Defense and Protection idea. We found that, with that modification, low level characters were becoming less and less of a threat, and were quickly graduating to the level of annoyance. We wanted to do away with that, and to that end we're experimenting with Armor = Protection, with some slight modifications. First, Protection offers no help against Energy Damage. It doesn't stack with Energy Resistance, either. Also, Protection only stacks with DR/-, so no more werewolves with DR14/Silver because of their Natural Armor. No more Succubi wearing Full Plate having DR 26/Cold Iron or Good. This only detracts from monsters, so it wasn't that big a deal for the PC's, and we're using the Odds are One rule for all Energy Damage. (We're also using Elements of Magic revised, but, who's counting?)</p><p></p><p>We're in the process of adding in Weapon Groups and a Weapon Equality system that will make (for example) a Scimitar (1d6 18-20 x2 One Handed Slashing) the equal of a Rapier (1d6 18-20 x2 One Handed Piercing Finessable), where Weapon Penetration is a balancing factor in weapon stats.</p><p></p><p>I keep losing track of this thread, and keep wanting to post. Oh well, I found it again, and I'll probably find it in another week.</p><p></p><p>- Kemrain v. 3.3</p><p></p><p>D'oh.. Replying to above posts <strong>completely</strong> is GOOOOD...</p><p></p><p>Defense is determined by assuming you took 10 on your Defense roll, and adding modifiers normally. Currently, I'm running a character who, at 9th level, has a 25 Defense (10 Class, 4 Dex, 1 Deflection, plus ten.)</p><p></p><p>- Kemrain the Smrt.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1972278, member: 12153"] IMC, we recently finished a major plot thread (Book 2) and we've started to tweak systems. We're still running with GnG 3.3, but we've decided to drop the Armor = Defense and Protection idea. We found that, with that modification, low level characters were becoming less and less of a threat, and were quickly graduating to the level of annoyance. We wanted to do away with that, and to that end we're experimenting with Armor = Protection, with some slight modifications. First, Protection offers no help against Energy Damage. It doesn't stack with Energy Resistance, either. Also, Protection only stacks with DR/-, so no more werewolves with DR14/Silver because of their Natural Armor. No more Succubi wearing Full Plate having DR 26/Cold Iron or Good. This only detracts from monsters, so it wasn't that big a deal for the PC's, and we're using the Odds are One rule for all Energy Damage. (We're also using Elements of Magic revised, but, who's counting?) We're in the process of adding in Weapon Groups and a Weapon Equality system that will make (for example) a Scimitar (1d6 18-20 x2 One Handed Slashing) the equal of a Rapier (1d6 18-20 x2 One Handed Piercing Finessable), where Weapon Penetration is a balancing factor in weapon stats. I keep losing track of this thread, and keep wanting to post. Oh well, I found it again, and I'll probably find it in another week. - Kemrain v. 3.3 D'oh.. Replying to above posts [b]completely[/b] is GOOOOD... Defense is determined by assuming you took 10 on your Defense roll, and adding modifiers normally. Currently, I'm running a character who, at 9th level, has a 25 Defense (10 Class, 4 Dex, 1 Deflection, plus ten.) - Kemrain the Smrt. [/QUOTE]
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