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Grim n' Gritty thinking...
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<blockquote data-quote="RandomUsernamehmimo71" data-source="post: 1982537" data-attributes="member: 9051"><p>I was reading G&G 3.3, and G&Gr, and they aren't THAT different. </p><p></p><p>You could properly simulate the G&Gr system without going whole hog, by using the following rules-</p><p></p><p>Everybody has their con in HP (or 15 HP. Up to GM)</p><p>You must roll for Def each round. </p><p>Def(ense) = (the highest of your BAB or Base reflex save) + dex bonus</p><p>Armor counts for DR. Ie platemail is DR8, no boost to Def.</p><p>Every attack, the attacker rolls to hit, the defender rolls defense-</p><p> If the attacker hits (ie, modded role is higher) Defender taked dmg = the difference in the modified roles.</p><p> Ie, Attacker rolls a 8(modified to 15), defender rolls a 12 (modified to 13)-</p><p> defender takes 3 hp.</p><p> Otherwise, play as normal.</p><p></p><p></p><p></p><p>If you want to add one more layer on, then-</p><p> If the attacker beats the defender by 10+ points, it's a crit. </p><p></p><p>One more layer-</p><p> On a crit, Apply an effect from the called shot table</p><p> Weapons with bigger crit modifiers get bigger called shot table effects</p><p> (x2 gets a -4 crit, x3 gets a -6, and x4 gets a -8)</p></blockquote><p></p>
[QUOTE="RandomUsernamehmimo71, post: 1982537, member: 9051"] I was reading G&G 3.3, and G&Gr, and they aren't THAT different. You could properly simulate the G&Gr system without going whole hog, by using the following rules- Everybody has their con in HP (or 15 HP. Up to GM) You must roll for Def each round. Def(ense) = (the highest of your BAB or Base reflex save) + dex bonus Armor counts for DR. Ie platemail is DR8, no boost to Def. Every attack, the attacker rolls to hit, the defender rolls defense- If the attacker hits (ie, modded role is higher) Defender taked dmg = the difference in the modified roles. Ie, Attacker rolls a 8(modified to 15), defender rolls a 12 (modified to 13)- defender takes 3 hp. Otherwise, play as normal. If you want to add one more layer on, then- If the attacker beats the defender by 10+ points, it's a crit. One more layer- On a crit, Apply an effect from the called shot table Weapons with bigger crit modifiers get bigger called shot table effects (x2 gets a -4 crit, x3 gets a -6, and x4 gets a -8) [/QUOTE]
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