Had some recent interest in planning a low-fantasy game, so picked up GT to see how well it suited. Looks pretty good, overall! But a few things to add to the errata and/or consider for the next edition.
* The description of Two Weapon Fighting on page 61 (reduces penalties by 2) doesn't match the TWF penalty table on page 115 (+2 onhand, +6 offhand). I think this is an error inherited from d20 Modern.
* The firearms section could really use a few sample 'Typical Firearms', to match the sample melee weapons, ranged weapons, and armor. Failing that, a text 'walk-through' of creating some particular firearm would help. Since this is going to be new to most, it'd greatly benefit from an example.
* If I'm reading the Single-Shot firearm rules correctly, you're limited to one attack per round (unless you have the Action Shootist feat), but chambering the next round does not require the use of an action. Essentially, you're barred from using the Full Attack action. That seems like a perfectly reasonable mechanic to me - I like it. However, the consequence is that (unless you've changed the rules for bows and I missed it) a BAB +6 archer sans feats has a higher rate of fire than a BAB +6 gunslinger sans feats. This strikes me as illogical. Even without fanning, I'm pretty sure that between two equally-trained users, the fellow with the revolver is going to be quite a bit faster. The easy solution, though it might generate some complaints, would be to put bows under the same rules as single-shot firearms in terms of speed.
* In the magic section, a paragraph about computing spell effect would be a Good Thing, since the core d20 spells were written with certain assumptions about Caster Level...such as, it'll be non-zero. The example of play has a dabbler trying to cast a Fireball, and failing. If he'd succeeded, how much damage would he do? 0d6? This might have been addressed someplace, but I missed it if it was.
* The description of Two Weapon Fighting on page 61 (reduces penalties by 2) doesn't match the TWF penalty table on page 115 (+2 onhand, +6 offhand). I think this is an error inherited from d20 Modern.
* The firearms section could really use a few sample 'Typical Firearms', to match the sample melee weapons, ranged weapons, and armor. Failing that, a text 'walk-through' of creating some particular firearm would help. Since this is going to be new to most, it'd greatly benefit from an example.
* If I'm reading the Single-Shot firearm rules correctly, you're limited to one attack per round (unless you have the Action Shootist feat), but chambering the next round does not require the use of an action. Essentially, you're barred from using the Full Attack action. That seems like a perfectly reasonable mechanic to me - I like it. However, the consequence is that (unless you've changed the rules for bows and I missed it) a BAB +6 archer sans feats has a higher rate of fire than a BAB +6 gunslinger sans feats. This strikes me as illogical. Even without fanning, I'm pretty sure that between two equally-trained users, the fellow with the revolver is going to be quite a bit faster. The easy solution, though it might generate some complaints, would be to put bows under the same rules as single-shot firearms in terms of speed.
* In the magic section, a paragraph about computing spell effect would be a Good Thing, since the core d20 spells were written with certain assumptions about Caster Level...such as, it'll be non-zero. The example of play has a dabbler trying to cast a Fireball, and failing. If he'd succeeded, how much damage would he do? 0d6? This might have been addressed someplace, but I missed it if it was.