Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Grim Tales - action points for the bad guys?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HeapThaumaturgist" data-source="post: 1767228" data-attributes="member: 12332"><p>Have you TRIED the granting method at the table yet? If not, I'd suggest you test it out.</p><p></p><p>My players love it. Gaga for it. </p><p></p><p>It makes MY job so much easier. I'm a storyteller. That's why we're all there, really ... isn't it? The rules are there to make it interactive, make it a building experience, but they shouldn't really rule the evening. This method gives the GM more OPTIONS, and I love that. Options rock the casbah. </p><p></p><p>One aspect is that my players like that I can use it to advance the story ... blatantly, out front. One player rolled a 1 coming in the door for the grand final "boss" fight, so I gave him an AP and hit him in the chest with the "Death Ray". The "Death Ray" was really a plot device, had never intended to use it in combat, but it was alot more fun and flavorful to toss him through a brick wall. No save, no attack roll, no screwing around. BLAMMO. Everybody loved it. I've given them APs to keep them off a track I didn't expect and didn't want them to follow. I've given them APs when I wanted to advance the storyline through doing something horrible to a PC. And nobody complains of "Railroading" ... it's not. They get the choice of the AP. It's a little reward, a little something DIRECTLY useful, and alot better than awarding bonus XP or anything like that.</p><p></p><p>Here's the other thing. My players have started to LOVE their natural 1s. Sometimes one of them is low on APs, or entirely out of APs ... that natural one is a great point to advance the storyline or have something weird and cinematic happen, and a great way to get some of that mojo back for when THEY want to have more control over the story.</p><p></p><p>Dunno, just, for me, it adds more options to the game to get it to do what we all want. The dice are a randomizing aspect, and the back and forth of APs is an opportunity for everybody at the table to tweak the story and make it even more their own. I find it's drawn everybody at the table farther into their characters than they ever have been before.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1767228, member: 12332"] Have you TRIED the granting method at the table yet? If not, I'd suggest you test it out. My players love it. Gaga for it. It makes MY job so much easier. I'm a storyteller. That's why we're all there, really ... isn't it? The rules are there to make it interactive, make it a building experience, but they shouldn't really rule the evening. This method gives the GM more OPTIONS, and I love that. Options rock the casbah. One aspect is that my players like that I can use it to advance the story ... blatantly, out front. One player rolled a 1 coming in the door for the grand final "boss" fight, so I gave him an AP and hit him in the chest with the "Death Ray". The "Death Ray" was really a plot device, had never intended to use it in combat, but it was alot more fun and flavorful to toss him through a brick wall. No save, no attack roll, no screwing around. BLAMMO. Everybody loved it. I've given them APs to keep them off a track I didn't expect and didn't want them to follow. I've given them APs when I wanted to advance the storyline through doing something horrible to a PC. And nobody complains of "Railroading" ... it's not. They get the choice of the AP. It's a little reward, a little something DIRECTLY useful, and alot better than awarding bonus XP or anything like that. Here's the other thing. My players have started to LOVE their natural 1s. Sometimes one of them is low on APs, or entirely out of APs ... that natural one is a great point to advance the storyline or have something weird and cinematic happen, and a great way to get some of that mojo back for when THEY want to have more control over the story. Dunno, just, for me, it adds more options to the game to get it to do what we all want. The dice are a randomizing aspect, and the back and forth of APs is an opportunity for everybody at the table to tweak the story and make it even more their own. I find it's drawn everybody at the table farther into their characters than they ever have been before. --fje [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grim Tales - action points for the bad guys?
Top