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Grim Tales? Anyone? Bueller?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1558785" data-attributes="member: 94"><p>I'd love to offer it at 29.99 but it's not economically feasible. I already run a very streamlined ship here on an amazingly low budget. You can be assured that I will always offer my products as low as I can.</p><p></p><p></p><p></p><p>I really want to say yes-- there's certainly support for that kind of play within the d20 Modern ruleset on which the system is primarily built, and there are plenty of optional rules within to keep the body count low, if that's what you need. </p><p></p><p>You'll want to go with the rules options marked with just the one skull and crossbones (instead of two or three skulls).</p><p></p><p>You can also play with things like just starting the characters out at higher levels. At 6th-8th level you get characters who can do quite a bit of high-action stuff, while at the same time leaving the "grit" setting at normal without worrying about killing them off too easily. In the few one-off games I have run (League of Extraordinary Gentlemen, Fallout) this is the power level I have used.</p><p></p><p>I could probably give you a better answer if I knew what kind of genre you were looking to play, and what experience you've had with some of the other rules resources out there. If it is fantasy game you are looking for, and/or you have tried Modern and Spycraft and found them needing tweaks in certain areas, I don't think you'll regret Grim Tales, which combines d20M and D&D into a single enhanced ruleset. </p><p></p><p>At any rate Grim Tales would be a good starting point as a "How To" on getting the game set up to your liking. I think it's just a good, clean baseline to start any kind of d20 campaign.</p><p></p><p>But I do worry that the overall grim "mood" of the product will end up turning you off-- I do write with a GM bias. My most honest recommendation is really pretty simple and obvious: check it out in the store. </p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1558785, member: 94"] I'd love to offer it at 29.99 but it's not economically feasible. I already run a very streamlined ship here on an amazingly low budget. You can be assured that I will always offer my products as low as I can. I really want to say yes-- there's certainly support for that kind of play within the d20 Modern ruleset on which the system is primarily built, and there are plenty of optional rules within to keep the body count low, if that's what you need. You'll want to go with the rules options marked with just the one skull and crossbones (instead of two or three skulls). You can also play with things like just starting the characters out at higher levels. At 6th-8th level you get characters who can do quite a bit of high-action stuff, while at the same time leaving the "grit" setting at normal without worrying about killing them off too easily. In the few one-off games I have run (League of Extraordinary Gentlemen, Fallout) this is the power level I have used. I could probably give you a better answer if I knew what kind of genre you were looking to play, and what experience you've had with some of the other rules resources out there. If it is fantasy game you are looking for, and/or you have tried Modern and Spycraft and found them needing tweaks in certain areas, I don't think you'll regret Grim Tales, which combines d20M and D&D into a single enhanced ruleset. At any rate Grim Tales would be a good starting point as a "How To" on getting the game set up to your liking. I think it's just a good, clean baseline to start any kind of d20 campaign. But I do worry that the overall grim "mood" of the product will end up turning you off-- I do write with a GM bias. My most honest recommendation is really pretty simple and obvious: check it out in the store. Wulf [/QUOTE]
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