Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Grim Tales? Anyone? Bueller?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 1561334" data-attributes="member: 63"><p>Wulf, I got the book yesterday. If there's any way I can repay you with ENPub products, just ask. Heck, I kept noticing some design philosophy in GT that I try to use with my writing, so if you want a way to slip in super powers to a hypothetical GT2, or if you really want to knock down the reliance on magic items by granting innate stat boosts and such to high-level heroes, I'd be thrilled if you'd consider Four-Color to Fantasy.</p><p></p><p>I really like the horror rules. I want to use it, but so far in my current game I've had no great horror. Thankfully I'll be starting a new game, so I can tweak things a bit.</p><p></p><p>I do wish you'd had room for a few examples of the rules in action. It felt like a somewhat sizeable part of the book was redundant if you already had a core d20 rulebook, particularly the skills and some of the feats that are in both D&D and D20M. While I understand you including them for the completeness factor of having everything in one book, I would've rather seen a sample car chase, one or two examples of people going insane, and a couple of sample characters, particularly spellcasters, who are where the rules depart most from D20M.</p><p></p><p>On the topic of getting rid of high-level save or die spells, I hate 'em too. For EOM-Revised, I got rid of them. The only way to off someone with a single spell is to spend XP and make a Transform spell permanent, like by turning someone into a rock or something. All the attack spells just do damage. I mean, there's variety (spice of life and all), but after you get past the flavorful parts of setting things on fire, or stunning people with lightning, you just get lots of d6s and you roll 'em.</p><p></p><p>I haven't had a chance to read the book in full, Wulf, but so far I didn't see anything about spells and massive damage. While a high-level melee attack might hit for ~20 points on average, enough for a less-grim character to handle without a Massive Damage Save, a high-level attack spell could easily hit for 40 damage or more. Like I said, I haven't had more than a cursory look at the 'spell burn' rules, but if high-level spells are still around, they end up still being save or die, don't they?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1561334, member: 63"] Wulf, I got the book yesterday. If there's any way I can repay you with ENPub products, just ask. Heck, I kept noticing some design philosophy in GT that I try to use with my writing, so if you want a way to slip in super powers to a hypothetical GT2, or if you really want to knock down the reliance on magic items by granting innate stat boosts and such to high-level heroes, I'd be thrilled if you'd consider Four-Color to Fantasy. I really like the horror rules. I want to use it, but so far in my current game I've had no great horror. Thankfully I'll be starting a new game, so I can tweak things a bit. I do wish you'd had room for a few examples of the rules in action. It felt like a somewhat sizeable part of the book was redundant if you already had a core d20 rulebook, particularly the skills and some of the feats that are in both D&D and D20M. While I understand you including them for the completeness factor of having everything in one book, I would've rather seen a sample car chase, one or two examples of people going insane, and a couple of sample characters, particularly spellcasters, who are where the rules depart most from D20M. On the topic of getting rid of high-level save or die spells, I hate 'em too. For EOM-Revised, I got rid of them. The only way to off someone with a single spell is to spend XP and make a Transform spell permanent, like by turning someone into a rock or something. All the attack spells just do damage. I mean, there's variety (spice of life and all), but after you get past the flavorful parts of setting things on fire, or stunning people with lightning, you just get lots of d6s and you roll 'em. I haven't had a chance to read the book in full, Wulf, but so far I didn't see anything about spells and massive damage. While a high-level melee attack might hit for ~20 points on average, enough for a less-grim character to handle without a Massive Damage Save, a high-level attack spell could easily hit for 40 damage or more. Like I said, I haven't had more than a cursory look at the 'spell burn' rules, but if high-level spells are still around, they end up still being save or die, don't they? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grim Tales? Anyone? Bueller?
Top