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Grim Tales? Anyone? Bueller?
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<blockquote data-quote="BryonD" data-source="post: 1563802" data-attributes="member: 957"><p>I apologize if that sounded critical. But, honestly, I think it is meta-game in CoC as well. As well as GURPS and probably other games. I will agree that it is archetypal in games. But I'm not aware of it being that way so much in literature. </p><p></p><p>I consider it meta-game because it seems to use a quantified ability simply because it is there. I mean, poisons and disease drain your stats because in real life or fiction you expect them to weaken, or paralyze, or flat out kill you.</p><p></p><p>I expect bad mojo to do something more interesting than that. Sure, it could make you sick and that ends up draining you anyway. And slapping this description on as a hand wave would be one solution. But it just isn't all that dark and mysterious if it simply makes you weak.</p><p></p><p></p><p>OK, I'll think about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'd really love to see a system where spells can backfire (maybe even in funny ways, but mostly horrific) or they do extra things that the caster really would have prefered not happen. Whatever.</p><p></p><p>I'm fairly comfortable being self-confident in my game-smithing. But I know when I see work that is better than I can do...</p></blockquote><p></p>
[QUOTE="BryonD, post: 1563802, member: 957"] I apologize if that sounded critical. But, honestly, I think it is meta-game in CoC as well. As well as GURPS and probably other games. I will agree that it is archetypal in games. But I'm not aware of it being that way so much in literature. I consider it meta-game because it seems to use a quantified ability simply because it is there. I mean, poisons and disease drain your stats because in real life or fiction you expect them to weaken, or paralyze, or flat out kill you. I expect bad mojo to do something more interesting than that. Sure, it could make you sick and that ends up draining you anyway. And slapping this description on as a hand wave would be one solution. But it just isn't all that dark and mysterious if it simply makes you weak. OK, I'll think about it. ;) I'd really love to see a system where spells can backfire (maybe even in funny ways, but mostly horrific) or they do extra things that the caster really would have prefered not happen. Whatever. I'm fairly comfortable being self-confident in my game-smithing. But I know when I see work that is better than I can do... [/QUOTE]
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