Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[GRIM TALES] armor restricting defense bonus?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HeapThaumaturgist" data-source="post: 2029280" data-attributes="member: 12332"><p>I use Fewer Dead Heroes and pretty much standard Grim Tales on the armor rules after that.</p><p></p><p>If you look under the GT rules for Encumbrance, though, and I'm not sure if Wulf remembers this is in there, but your Load penalty applies not just to Skills with Armor Check Penalties ... but to ATTACK ROLLS as well. Which is different from standard D&D. (I just looked it up.)</p><p></p><p>Now, what this means, is unless you're massively strong you're going to avoid heavy armors at all times because reaching Medium loadout is going to heavily nerf your combat abilities.</p><p></p><p>That little gem kept all of my PCs away from heavy armors, even though I use FDH. Most people will wear something light ... leather, studded, a chain shirt ... just for an AC bump and mostly for 2-4 points of Damage Conversion (because it keeps you alive!).</p><p></p><p>My game is also an airship game and I pointed out that Armor Check penalties apply to skills like ... CLIMB ... and JUMP ... and when you're a handful of hundreds of feet in the air, that climb or jump check may be the only thing between them and SPLAT. So that probably adds to it.</p><p></p><p>I think if you just TELL them that Armor is going to be rare and that Encumbrance affects your BAB you'll find most people will go ahead and design their PCs away from heavy armor without having to impose artificial penalties to it. </p><p></p><p>And there's always Game World Issues. I mean, if Full Plate isn't AVAILABLE then why even bother nerfing it ... it's already been nerfed by you ruling they're not going to find it hanging on the rack at the corner Ye Olde Armourer Shoppe.</p><p></p><p>EDIT: And I think it's "real world" issues like encumbrance that keep most people in the "Real World" from running around in full body-armor loadouts. It's a balance between protection and staying mobile. Let them know you're going to keep Encumbrance, that Encumbrance will penalize them on Attack Bonus, that Armor makes them slower and slow people don't get to Cover as quickly as others. A few archers on high ground with cover and a climb-check to get to them will ruin people with Armor Check penalties who have to slog through the firestorm and try to make it up the hill before they can even engage the enemy ... who can run away faster than they can catch up! I do stuff like running enemies to my D&D players all the time. When everybody is in heavy armor and the foe keeps retreating into the (concealment granting) bush ... </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2029280, member: 12332"] I use Fewer Dead Heroes and pretty much standard Grim Tales on the armor rules after that. If you look under the GT rules for Encumbrance, though, and I'm not sure if Wulf remembers this is in there, but your Load penalty applies not just to Skills with Armor Check Penalties ... but to ATTACK ROLLS as well. Which is different from standard D&D. (I just looked it up.) Now, what this means, is unless you're massively strong you're going to avoid heavy armors at all times because reaching Medium loadout is going to heavily nerf your combat abilities. That little gem kept all of my PCs away from heavy armors, even though I use FDH. Most people will wear something light ... leather, studded, a chain shirt ... just for an AC bump and mostly for 2-4 points of Damage Conversion (because it keeps you alive!). My game is also an airship game and I pointed out that Armor Check penalties apply to skills like ... CLIMB ... and JUMP ... and when you're a handful of hundreds of feet in the air, that climb or jump check may be the only thing between them and SPLAT. So that probably adds to it. I think if you just TELL them that Armor is going to be rare and that Encumbrance affects your BAB you'll find most people will go ahead and design their PCs away from heavy armor without having to impose artificial penalties to it. And there's always Game World Issues. I mean, if Full Plate isn't AVAILABLE then why even bother nerfing it ... it's already been nerfed by you ruling they're not going to find it hanging on the rack at the corner Ye Olde Armourer Shoppe. EDIT: And I think it's "real world" issues like encumbrance that keep most people in the "Real World" from running around in full body-armor loadouts. It's a balance between protection and staying mobile. Let them know you're going to keep Encumbrance, that Encumbrance will penalize them on Attack Bonus, that Armor makes them slower and slow people don't get to Cover as quickly as others. A few archers on high ground with cover and a climb-check to get to them will ruin people with Armor Check penalties who have to slog through the firestorm and try to make it up the hill before they can even engage the enemy ... who can run away faster than they can catch up! I do stuff like running enemies to my D&D players all the time. When everybody is in heavy armor and the foe keeps retreating into the (concealment granting) bush ... --fje [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[GRIM TALES] armor restricting defense bonus?
Top