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Grim Tales + BCCS Magic: A Tale of Two Systems
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1981147" data-attributes="member: 12332"><p>Wow. Guess I overpowered Air quite a bit. I'll probably leave him with my Air magic talent, but use that one for any NPCs, since the PC is from a pretty air-oriented culture. I have it at 25mph, with each +5 DC adding 25mph. </p><p></p><p>We're using BCCS drain, 1d8+X nonlethal damage. He has 27hp and 6 Spell Energy, so it takes quite a bit of spellcasting to hurt him. He has 7 Ranks in Use Magic, +3 (Skill Focus), +4 (Savant), +2 (Synergy), +2 Student of Wizardry, +2 Cha for an average +20 Magic Use roll. He doesn't mind adding Focus and Somatic components to spells so he usually gets +28. This is a hefty bonus. He can get the DC on a spell up to 30 without blinking. </p><p></p><p>But his Aptitude is only 9 (+7 Ranks, +2 Student) so while he can cast a DC 35 spell 65% of the time it takes 3 full rounds to do it. He only takes 1d8 subdual damage from that casting (1d8+6, -6). It's the time that makes it killer as in my game, most combat is wrapping up around round three and standing still for that long will get you shot. For DC 35 he'd get something like a 5d4 Subdual, 10' burst at 50', with a save for half. That's an average of 12 Nonlethal damage. Which isn't shabby ... he tosses those down around the last few rounds to finish up small clusters of enemies who have few HP left so the nonlethal kicks them over into knocked out, but its relatively little actual damage for alot of time output.</p><p></p><p>We're going to see what it looks like next level, when I should have access to the book, he'll be picking up 1st Mag, and he might be able to get a little more done in a round or two. Right now I'd put him about par with a musket ... 3 round reload for 3d8 damage to one target. He's 3 round reload for 5d4 to 1-4 targets (10' burst).</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1981147, member: 12332"] Wow. Guess I overpowered Air quite a bit. I'll probably leave him with my Air magic talent, but use that one for any NPCs, since the PC is from a pretty air-oriented culture. I have it at 25mph, with each +5 DC adding 25mph. We're using BCCS drain, 1d8+X nonlethal damage. He has 27hp and 6 Spell Energy, so it takes quite a bit of spellcasting to hurt him. He has 7 Ranks in Use Magic, +3 (Skill Focus), +4 (Savant), +2 (Synergy), +2 Student of Wizardry, +2 Cha for an average +20 Magic Use roll. He doesn't mind adding Focus and Somatic components to spells so he usually gets +28. This is a hefty bonus. He can get the DC on a spell up to 30 without blinking. But his Aptitude is only 9 (+7 Ranks, +2 Student) so while he can cast a DC 35 spell 65% of the time it takes 3 full rounds to do it. He only takes 1d8 subdual damage from that casting (1d8+6, -6). It's the time that makes it killer as in my game, most combat is wrapping up around round three and standing still for that long will get you shot. For DC 35 he'd get something like a 5d4 Subdual, 10' burst at 50', with a save for half. That's an average of 12 Nonlethal damage. Which isn't shabby ... he tosses those down around the last few rounds to finish up small clusters of enemies who have few HP left so the nonlethal kicks them over into knocked out, but its relatively little actual damage for alot of time output. We're going to see what it looks like next level, when I should have access to the book, he'll be picking up 1st Mag, and he might be able to get a little more done in a round or two. Right now I'd put him about par with a musket ... 3 round reload for 3d8 damage to one target. He's 3 round reload for 5d4 to 1-4 targets (10' burst). --fje [/QUOTE]
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