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Grim Tales + BCCS Magic: A Tale of Two Systems
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<blockquote data-quote="Yuan-Ti" data-source="post: 1984819" data-attributes="member: 4483"><p>Along similar lines, a Black Company Wizard (who has d6 hit point die, btw), is not solely defined by his ability to cast spells. </p><p></p><p>First, a comment about low magic settings: low magic generally means magic is rare and difficult to cast. The mechanics vary, but generally they limit the ability of spellcasters to cast spells. In Conan, a low level spellcaster can do little without becoming fatigued. I would say tht in Black Company they have improved upon this by balancing things out. A low level spellcaster will become fatigued quite quickly, but has some options to make their one or two spells more or less powerful to scale the fatigue they take. You take less fatigue if you limit the effects of your spell and more if you try to make your spell affect more targets, have a longer range, increase the effect, etc. In Black Company, as well, the only limit on your casting is fatigue -- while there are spell points, you are not required to use them to cast spells. Instead, their primary function is to limit the fatigue the character takes from casting spells. Important to note about many low magic settings... at higher levels spellcasters are <strong>MORE</strong> powerful than other characters. This is true of both Conan and Black Company.</p><p></p><p>Second, a comment about the utility of Black Company spellcasters at low levels. Certain spell effects, including Ghost Sounds and Prestidigitation, are skills rather than spells. While a low level caster may not be terribly skilled at them, he at least can use magic to create spell-like effects without suffering any fatigue whatsoever. If players can change their thinking about how to deal with opponents, this can make a 1st or 2nd level wizard very, very useful to the party. But players who think in traditional D&D terms of moving into a room and killing everything will not want to have anything to do with spellcasters in low magic settings.</p></blockquote><p></p>
[QUOTE="Yuan-Ti, post: 1984819, member: 4483"] Along similar lines, a Black Company Wizard (who has d6 hit point die, btw), is not solely defined by his ability to cast spells. First, a comment about low magic settings: low magic generally means magic is rare and difficult to cast. The mechanics vary, but generally they limit the ability of spellcasters to cast spells. In Conan, a low level spellcaster can do little without becoming fatigued. I would say tht in Black Company they have improved upon this by balancing things out. A low level spellcaster will become fatigued quite quickly, but has some options to make their one or two spells more or less powerful to scale the fatigue they take. You take less fatigue if you limit the effects of your spell and more if you try to make your spell affect more targets, have a longer range, increase the effect, etc. In Black Company, as well, the only limit on your casting is fatigue -- while there are spell points, you are not required to use them to cast spells. Instead, their primary function is to limit the fatigue the character takes from casting spells. Important to note about many low magic settings... at higher levels spellcasters are [b]MORE[/b] powerful than other characters. This is true of both Conan and Black Company. Second, a comment about the utility of Black Company spellcasters at low levels. Certain spell effects, including Ghost Sounds and Prestidigitation, are skills rather than spells. While a low level caster may not be terribly skilled at them, he at least can use magic to create spell-like effects without suffering any fatigue whatsoever. If players can change their thinking about how to deal with opponents, this can make a 1st or 2nd level wizard very, very useful to the party. But players who think in traditional D&D terms of moving into a room and killing everything will not want to have anything to do with spellcasters in low magic settings. [/QUOTE]
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