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Grim Tales + Black Company = Big Fun!
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<blockquote data-quote="Henry" data-source="post: 2217178" data-attributes="member: 158"><p>Plink! (+2 cp)</p><p></p><p>I had a great time with the system, and am currently working up a small story hour to recap the session we had. As I keep writing, I went from one short story to what I am now planning as several posts! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>My thoughts:</p><p></p><p>I never knew what a butt-kicker could be built with the GT system, until I saw Boldric of the Brigantes in action. The player had the misfortune of rolling 2's and 3's and 4's ALL over combat, and he WAS STILL HITTING! He did have rage, but even without it he was quite formidable.</p><p></p><p>If GT has one drawback to me, it's that sneak attack is designed to be a high-level ability, so that you don't start getting it until at least 5th level, to the exclusion of other talents. I can understand the need to reduce its effectiveness, because it's the "mass damage" ability of the GT system if one is not careful. Even so, seeing a thiefly type such as Brandis with 1d6 sneak attack at 9th level was a weird sight. The player (Rel) acquitted Brandis Famously, however - I still haven't written the scene with the two guards in the inner sanctum yet, but it's going in there, believe me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Antonius Bellicus the wizard was a fun character. If there's one thing I learned, however, it's that the GT/BC wizard might have a slightly more important need for high INT than high CHA, unless you bring in more of the BC magic feats (even that's still a toss-up for priority) or unless you tie taking more Magnitude to a higher CHA, which would force a high CHA over a high INT. Otherwise, I CANNOT STRESS ENOUGH the importance of having spell effects prepped. If this were a permanent character for me, I'd have taken an 18 in INT over an 18 in CHA any day, because the two extra prepped spells can make a life and death difference. I'd also tie spell energy Reservoir as a Talent instead of a feat, because I'd be tempted to take it at every chance I got. The difference between 5 spell energy or 7 to 8 spell energy is the difference of two or three whole spells over the course of a large combat.</p><p></p><p>Spell Drain is a fascinating mechanic, one that models many fictional wizards well, and puts the group in a mindset to rest frequently. Near the end of the climactic battle, I was running around with 42 hit points and FORTY nonlethal damage. I've never been so healthy and yet close to death at the same time, my hat is off to you, sir. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> That was the point where the crossbow and the action points got used. Otherwise, that magic system meshes superbly with GT, and I can't wait to see Wulf's alternative system - due out later this year, I think he said?</p><p></p><p><em>Side note: Old One I have an oddball question -- in real life military maneuvers, is it more believeable during a series of smaller military actions to take short breaks when safety allows, or is it more believeable to GO, GO GO -stop once a day- like traditional D&D parties? I had the thought that Grim Tales' "fewer dead heroes" option, along with the Black Company magic system, seems to encourage this.</em></p></blockquote><p></p>
[QUOTE="Henry, post: 2217178, member: 158"] Plink! (+2 cp) I had a great time with the system, and am currently working up a small story hour to recap the session we had. As I keep writing, I went from one short story to what I am now planning as several posts! :) My thoughts: I never knew what a butt-kicker could be built with the GT system, until I saw Boldric of the Brigantes in action. The player had the misfortune of rolling 2's and 3's and 4's ALL over combat, and he WAS STILL HITTING! He did have rage, but even without it he was quite formidable. If GT has one drawback to me, it's that sneak attack is designed to be a high-level ability, so that you don't start getting it until at least 5th level, to the exclusion of other talents. I can understand the need to reduce its effectiveness, because it's the "mass damage" ability of the GT system if one is not careful. Even so, seeing a thiefly type such as Brandis with 1d6 sneak attack at 9th level was a weird sight. The player (Rel) acquitted Brandis Famously, however - I still haven't written the scene with the two guards in the inner sanctum yet, but it's going in there, believe me. :) Antonius Bellicus the wizard was a fun character. If there's one thing I learned, however, it's that the GT/BC wizard might have a slightly more important need for high INT than high CHA, unless you bring in more of the BC magic feats (even that's still a toss-up for priority) or unless you tie taking more Magnitude to a higher CHA, which would force a high CHA over a high INT. Otherwise, I CANNOT STRESS ENOUGH the importance of having spell effects prepped. If this were a permanent character for me, I'd have taken an 18 in INT over an 18 in CHA any day, because the two extra prepped spells can make a life and death difference. I'd also tie spell energy Reservoir as a Talent instead of a feat, because I'd be tempted to take it at every chance I got. The difference between 5 spell energy or 7 to 8 spell energy is the difference of two or three whole spells over the course of a large combat. Spell Drain is a fascinating mechanic, one that models many fictional wizards well, and puts the group in a mindset to rest frequently. Near the end of the climactic battle, I was running around with 42 hit points and FORTY nonlethal damage. I've never been so healthy and yet close to death at the same time, my hat is off to you, sir. :D That was the point where the crossbow and the action points got used. Otherwise, that magic system meshes superbly with GT, and I can't wait to see Wulf's alternative system - due out later this year, I think he said? [I]Side note: Old One I have an oddball question -- in real life military maneuvers, is it more believeable during a series of smaller military actions to take short breaks when safety allows, or is it more believeable to GO, GO GO -stop once a day- like traditional D&D parties? I had the thought that Grim Tales' "fewer dead heroes" option, along with the Black Company magic system, seems to encourage this.[/I] [/QUOTE]
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