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Grim Tales + Black Company = Big Fun!
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2217839" data-attributes="member: 94"><p>Notice that in your example, you're counting armor twice. It adds to your threshold, and it reduces the damage you take. That will tend to overemphasize the importance of armor and minimize the impact of MDT.</p><p></p><p>I like FDH a lot, so forced to choose I would use FDH and straight CON as your Threshold. (This also allows makes a few Tough talents relevant, too.)</p><p></p><p>One more comment on FDH. GlassJaw was complaining to me the other day that he thought it added too much bookkeeping for the GM. I made a comment to him then that I really wish I'd thought to put in the book:</p><p></p><p>The GM doesn't need to track separate totals for lethal and non-lethal damage-- just keep right on subtracting damage from the total hp. When that's depleted, the enemy is unconscious. Let the players decide what to do with them at that point. If they want them dead, they're dead; if not, they're not. It's really irrelevant to Goblin #14 how much of his damage is lethal or non-lethal.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2217839, member: 94"] Notice that in your example, you're counting armor twice. It adds to your threshold, and it reduces the damage you take. That will tend to overemphasize the importance of armor and minimize the impact of MDT. I like FDH a lot, so forced to choose I would use FDH and straight CON as your Threshold. (This also allows makes a few Tough talents relevant, too.) One more comment on FDH. GlassJaw was complaining to me the other day that he thought it added too much bookkeeping for the GM. I made a comment to him then that I really wish I'd thought to put in the book: The GM doesn't need to track separate totals for lethal and non-lethal damage-- just keep right on subtracting damage from the total hp. When that's depleted, the enemy is unconscious. Let the players decide what to do with them at that point. If they want them dead, they're dead; if not, they're not. It's really irrelevant to Goblin #14 how much of his damage is lethal or non-lethal. [/QUOTE]
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