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Grim Tales + Black Company = Big Fun!
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2220085" data-attributes="member: 94"><p>DC15, IIRC.</p><p></p><p></p><p></p><p>These people are supposed to be fragile. And if you don't want to play a smart-but-fragile character, but rather a smart-but-durable character, pick up Great Fortitude. It's not as if feats are hard to come by.</p><p></p><p></p><p></p><p>Why then the tendency to tie the threshold itself to level?</p><p></p><p>From a dramatic tension point of view, you are still better off forcing them to, "Dear God, don't roll a 1..." than not having them roll at all because you've inflated the MDT itself to the point where the Save never comes up.</p><p></p><p></p><p></p><p>I disagree. Players who have nurtured a character to 10th level and beyond feel rather a lot of tension over a 1 in 20 chance of failing that roll. (Full disclosure: GT recommends that a failed roll drop the PC to <em>dying</em>, not dead.)</p><p></p><p>Do you <em>really</em> sweat a saving throw less when you can <em>only</em> fail if you roll a 1? That's not my experience.</p><p></p><p></p><p></p><p>I think it depends a great deal on whether you are playing a one-shot weekend game with pre-gen 10th level characters, or whether you've successfully nurtured a character from 1st to 10th level or higher. </p><p></p><p>But that's a completely different dynamic that has nothing to do with MDT or the save DC.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2220085, member: 94"] DC15, IIRC. These people are supposed to be fragile. And if you don't want to play a smart-but-fragile character, but rather a smart-but-durable character, pick up Great Fortitude. It's not as if feats are hard to come by. Why then the tendency to tie the threshold itself to level? From a dramatic tension point of view, you are still better off forcing them to, "Dear God, don't roll a 1..." than not having them roll at all because you've inflated the MDT itself to the point where the Save never comes up. I disagree. Players who have nurtured a character to 10th level and beyond feel rather a lot of tension over a 1 in 20 chance of failing that roll. (Full disclosure: GT recommends that a failed roll drop the PC to [i]dying[/i], not dead.) Do you [i]really[/i] sweat a saving throw less when you can [i]only[/i] fail if you roll a 1? That's not my experience. I think it depends a great deal on whether you are playing a one-shot weekend game with pre-gen 10th level characters, or whether you've successfully nurtured a character from 1st to 10th level or higher. But that's a completely different dynamic that has nothing to do with MDT or the save DC. [/QUOTE]
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