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Grim Tales + Blood & Relics + Kingdoms Mesopotamia
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<blockquote data-quote="Turanil" data-source="post: 2606126" data-attributes="member: 9646"><p>Well, I just wanted to discuss my campaign before I actually begin it. I have now to gather a small party of players for irregular week-end play. So, after many hesitations, delays, changing my mind ever and again, I am now ready.</p><p></p><p>-- <strong>Story:</strong> Pulp action in 1936 Iraq. The PCs are seeking ancient relics of power in mesopotamian archeological sites before the nazis get them.</p><p></p><p>-- <strong>Rules/Supplements used:</strong> <em>Grim Tales</em> + <em>Blood & Relics</em> (RPGObjects). <em>Ancient Kingdom Mesopotamia</em> for module, and <em>Pulp Villains: Nazis</em> to spare me the tedious work of statting NPCs.</p><p></p><p>-- <strong>Campaign Background:</strong> I must adapt <em>Ancient Kingdom Mesopotamia</em> because it was originally written for D&D. So, while stats are okay in most cases, I will have to insert episodes with nazis, etc., not just have archeological explorations. I will also alter the background of <em>Blood & Relics</em> as follows: while fiends exist, it's not clear whether they are satanical of cthuloid; then, angels were never witnessed, the existence of God is not proved (but may be true) and is actively denied by the forces of darkness, and the power of faith could just be extraordinary abilities of mankind after all.</p><p></p><p></p><p>So now what would be your suggestions for such a campaign? Any idea of events, things, wondrous items, adventure ideas, NPCs, whatever, that could make it into this campaign? Thanks.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2606126, member: 9646"] Well, I just wanted to discuss my campaign before I actually begin it. I have now to gather a small party of players for irregular week-end play. So, after many hesitations, delays, changing my mind ever and again, I am now ready. -- [B]Story:[/B] Pulp action in 1936 Iraq. The PCs are seeking ancient relics of power in mesopotamian archeological sites before the nazis get them. -- [B]Rules/Supplements used:[/B] [i]Grim Tales[/i] + [i]Blood & Relics[/i] (RPGObjects). [i]Ancient Kingdom Mesopotamia[/i] for module, and [i]Pulp Villains: Nazis[/i] to spare me the tedious work of statting NPCs. -- [B]Campaign Background:[/B] I must adapt [i]Ancient Kingdom Mesopotamia[/i] because it was originally written for D&D. So, while stats are okay in most cases, I will have to insert episodes with nazis, etc., not just have archeological explorations. I will also alter the background of [i]Blood & Relics[/i] as follows: while fiends exist, it's not clear whether they are satanical of cthuloid; then, angels were never witnessed, the existence of God is not proved (but may be true) and is actively denied by the forces of darkness, and the power of faith could just be extraordinary abilities of mankind after all. So now what would be your suggestions for such a campaign? Any idea of events, things, wondrous items, adventure ideas, NPCs, whatever, that could make it into this campaign? Thanks. [/QUOTE]
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