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[Grim Tales] Campaign websites?
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<blockquote data-quote="Flynn" data-source="post: 2549617" data-attributes="member: 1836"><p><strong>What I'm seeking...</strong></p><p></p><p>Thanks for the review, Kirin'Tor, but that wasn't exactly what I was looking for, actually.</p><p></p><p>Grim Tales is a toolkit with numerous options, many of which can't be run at the same time. The active options have to be communicated somehow to the players to set their expectations. I have also my own campaign world slowly forming, and the core material in regards to that has to be communicated as well. The best route to do so is typically a campaign website.</p><p></p><p>I've organized a number of campaign websites before, but I'm not very happy with them, so I was looking for more examples that are specific to Grim Tales that might inspire something for me. I'm also curious as to seeing how people are actually using these cool rules, and website content would be a good way to evaluate that.</p><p></p><p>Obviously, this rules set appeals to the Tinker GM in us, as is seen with the variant rules that Glassjaw has produced (nice, btw, very nice) as well as my decision to use the Psychic's Handbook for my "power" system instead of the standard GT rules on spells and magic. The GT community, while small, seems very fervent. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I like it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>So anyway, I'm still hopeful to see a campaign website or two for Grim Tales before mine goes public in a few months.</p><p></p><p>Looking forward to it,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 2549617, member: 1836"] [b]What I'm seeking...[/b] Thanks for the review, Kirin'Tor, but that wasn't exactly what I was looking for, actually. Grim Tales is a toolkit with numerous options, many of which can't be run at the same time. The active options have to be communicated somehow to the players to set their expectations. I have also my own campaign world slowly forming, and the core material in regards to that has to be communicated as well. The best route to do so is typically a campaign website. I've organized a number of campaign websites before, but I'm not very happy with them, so I was looking for more examples that are specific to Grim Tales that might inspire something for me. I'm also curious as to seeing how people are actually using these cool rules, and website content would be a good way to evaluate that. Obviously, this rules set appeals to the Tinker GM in us, as is seen with the variant rules that Glassjaw has produced (nice, btw, very nice) as well as my decision to use the Psychic's Handbook for my "power" system instead of the standard GT rules on spells and magic. The GT community, while small, seems very fervent. :D I like it. :D So anyway, I'm still hopeful to see a campaign website or two for Grim Tales before mine goes public in a few months. Looking forward to it, Flynn [/QUOTE]
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