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Grim Tales - 'Chronicles of the Witch Hunter'
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<blockquote data-quote="Karl Green" data-source="post: 1928901" data-attributes="member: 1467"><p>YES there is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>As I am sitting here waiting for food (wife's first time cooking Christmas dinner and it just the two of us <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) I typed up some character ideas... IF someone is interested but does not have Grim Tales I can help create their characters. </p><p></p><p>Anyway here are some examples I just wipped up...with REALLY basic backgrounds (why they were thrown in jail)</p><p></p><p>Mellory, a hunter, who was catch hunting in the Graf's forest illegally. </p><p><strong>Mellory (Dedicated 2/Tough 2)</strong>: Medium-sized human; HD 2d6+6 plus 2d10 +6; HP 38; MDT: 18; Init: +2; Spd: 30ft; Defense: 16, touch 16, flat-footed 10 (dex 2 +class 4); BAB +2, Grap +4, ATK: melee +4, ranged +4; FS: 5ft by 5ft; Reach 5ft; AL: Sigmar, Self; SV: Fort +7, Reflex +2, Will +4; AP 7; Rep +1; Str 14, Dex 14, Con 16, Int 10, Wis 14, Cha 10</p><p><strong>Background</strong>: Hunter (rural) skills- Handle Animals, Listen, Survival; Career- Craft (bowyer), Knowledge (nature), Profession (hunter); Choice- Climb, Hide, Spot </p><p><strong>Skills</strong> (24+6+4+4): Climb 4/+6, Craft (bowyer) 4/+4, Handle Animals 2/+2, Hide 4/+6, Knowledge (nature) 5/+5, Listen 5/+9, Profession (hunter) 2/+4, Spot 5/+9, Survival 7/+12 </p><p><strong>Feats</strong>: Alertness, Armor Proficiency (light and medium), Endurance, Martial Weapon Proficiency (longbow), Point Blank Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency. </p><p><strong>Talents</strong>: <em>Dedicated</em> -Insight (+3 to Survival); <em>Tough</em>- Energy Resistance (Fire)</p><p><strong>Possession</strong>: <em>Masterwork</em> Longbow</p><p></p><p>Bianca, a female dabbler of magic (tried the apprentice, didn't like it) and breaking and entering 'specialist' who broke into the wrong house and was catch</p><p><strong>Bianca Eberhardy (Smart 1/Fast 3)</strong>: Medium-sized human; HD 1d6+1, 3d8+3; HP 28; MDT 14; Init +1; Spd: 30ft; Defense: 17, touch 17, flat-footed 10 (dex 3 +class 4); BAB +2, Grap +2, ATK: melee +2 (+5 with short swords), ranged +5; FS: 5ft by 5ft; Reach 5ft; AL: Self, Freedom; SV: Fort +2, Reflex+2, Will+4; AP 7; Rep +2; Str 10, Dex 16, Con 12, Int 14, Wis 12, Cha 14</p><p><strong>Background</strong>: Wizard's Apprentice (academic) skills: Craft (Alchemy), Knowledge (Arcana), Knowledge (Chaos), Research; Career- Craft (Weaver), Knowledge (Local), Profession (Wizard); Smart Class- Disable Device, Search, Use Unknown Device; Choice- Decipher Script, Hide, Move Silent; Feat- Spellcraft</p><p><strong>Skills</strong> (44+7+7+7): Craft (alchemy) 2/+4, Decipher Script 5/+7, Disable Device 6/+8, Hide 7/+10, Knowledge (arcana) 5/+7, Knowledge (chaos) 2/+4, Knowledge (local) 5/+7, Listen 5/+6, Move Silent 7/+10, Research 5/+7, Search 5/+7, Spellcraft 2/+4, Spot 3/+4, Use Unknown Device 5/+7</p><p><strong>Feats</strong>: Armor Proficiency (light), Dodge, Simple Weapon Proficiency, Two-Weapon Defense, Two-Weapon Proficiency, Weapon Finesse (short-sword)</p><p><strong>Talents</strong>: Smart- <em>Magical Adapt</em> (Arcane, caster level 1 [casting check +3], spell burn resistant 2); <em>Fast</em>- Evasion, Uncanny Dodge</p><p><strong>Possession</strong>: <em>Masterwork</em> Thieves Tools</p><p><strong>Spells Known</strong>: four 0-level, two 1st-level</p><p></p><p>Marcus is a priest of Sigmar, who likes drinking a bit to much and killed a guardsmen who was a follower of Ulric and did not like "dat stinkin' hammer-cult"</p><p><strong>Marcus (Dedicated 4)</strong>: Medium-sized human; HD 4d6 +4 +3; HP 25; MDT 14; Init +1; Spd: 30ft; Defense: 14, touch 14, flat-footed 10 (dex 1 +class 3); BAB +3, Grap +4, ATK: melee +4 (+5 with heavy mace), ranged +4; FS: 5ft by 5ft; Reach 5ft; AL Sigmar, Empire; SV: Fort +3, Reflex +2, Will +3; AP 7; Rep +2; Str 12, Dex 12, Con 12, Int 12, Wis 16, Cha 14</p><p><strong>Background</strong>: Initiate of Sigmar (religious): Concentration, Knowledge (Religion), Sense Motive; Career- Craft (Tailor), Knowledge (Local), Profession (Cleric); Choice- Diplomacy, Intimidate, Gather Information; Feat- Spellcraft</p><p><strong>Skills</strong> (24+6+6+6): Concentration 7/+8, Diplomacy 5/+7, Gather Information 2/+4, Intimidate 3/+5, Knowledge (local) 3/+4, Knowledge (religion) 7/+8, Profession (cleric) 2/+5, Sense Motive 7/+10, Spellcraft 6/+7 </p><p><strong>Feats</strong>: Armor Proficiency (light and medium), Craft Constant Item, Personal Firearm Proficiency, Point Blank Shot, Shield Proficiency, Simple Weapon Proficiency, Toughness, Weapon Focus (Heavy Mace) </p><p><strong>Talents</strong>: <em>Dedicated</em>- Magical Adapt (Divine, caster level 1 [casting check +4], spell burn resistance 3), Turn Undead (5 times a day; turn check d20+ 4 [cha mod +skill ranks])</p><p><strong>Possession</strong>: Silver Holy Symbol (hammer symbol)</p><p><strong>Spells Known</strong>: ten 0-level, five 1st-level, two 2nd-level </p><p></p><p>Grimmor, a dwarf, is a ex-Imperial soldier who killed an officer who had sent his mates and him into a Beastmen trap and then fled to safety (or so he thought, until Grimmor should up)</p><p><strong>Grimmor (Strong 1/Tough 3)</strong>: Medium-sized human; HD 1d8+5 and 3d10+15; HP 52; MDT 22, Init +0; Spd: 20ft; Defense: 13, touch 13, flat-footed 10 (dex 0 +class 3); BAB +3, Grap +6, ATK: melee +6, ranged +3; FS: 5ft by 5ft; Reach 5ft; AL: Friends, Empire; SV: Fort +8, Reflex +1, Will +1; AP 7; Rep +0; Str 16, Dex 10, Con 20, Int 10, Wis 10, Cha 6</p><p><strong>Background</strong>: Ex-Imperial Soldier (military)- Climb, Jump, Spot, Survival; Career- Craft (weaponsmith), Knowledge (local), Profession (Soldier); Choose- Heal, Hide, Intimidate</p><p><strong>Skills</strong> (8+2+2+2): Climb 2/+5, Heal 2/+2, Intimidate 7/+5, Knowledge (local) 2/+2, Survival 1/+1 </p><p><strong>Feats</strong>: Armor Proficiency (all), Brawl, Cleave, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency</p><p><strong>Talents</strong>: <em>Strong</em>- Melee Smash (+1 melee damage); <em>Tough</em>- Remain Conscious, Damage Reduction (1DR)</p><p><strong>Possession</strong>: <em>Masterwork</em> Great Axe</p><p></p><p></p><p>A NOTE about Known Spells - I choose them, and it depends on your Spellcraft rank and Primary Ability...</p><p>Ops I mixed you Turn Undead, have to be an Advanced Talent so modified the Priest to reflect that.</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1928901, member: 1467"] YES there is :D As I am sitting here waiting for food (wife's first time cooking Christmas dinner and it just the two of us :D) I typed up some character ideas... IF someone is interested but does not have Grim Tales I can help create their characters. Anyway here are some examples I just wipped up...with REALLY basic backgrounds (why they were thrown in jail) Mellory, a hunter, who was catch hunting in the Graf's forest illegally. [b]Mellory (Dedicated 2/Tough 2)[/b]: Medium-sized human; HD 2d6+6 plus 2d10 +6; HP 38; MDT: 18; Init: +2; Spd: 30ft; Defense: 16, touch 16, flat-footed 10 (dex 2 +class 4); BAB +2, Grap +4, ATK: melee +4, ranged +4; FS: 5ft by 5ft; Reach 5ft; AL: Sigmar, Self; SV: Fort +7, Reflex +2, Will +4; AP 7; Rep +1; Str 14, Dex 14, Con 16, Int 10, Wis 14, Cha 10 [b]Background[/b]: Hunter (rural) skills- Handle Animals, Listen, Survival; Career- Craft (bowyer), Knowledge (nature), Profession (hunter); Choice- Climb, Hide, Spot [b]Skills[/b] (24+6+4+4): Climb 4/+6, Craft (bowyer) 4/+4, Handle Animals 2/+2, Hide 4/+6, Knowledge (nature) 5/+5, Listen 5/+9, Profession (hunter) 2/+4, Spot 5/+9, Survival 7/+12 [b]Feats[/b]: Alertness, Armor Proficiency (light and medium), Endurance, Martial Weapon Proficiency (longbow), Point Blank Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency. [b]Talents[/b]: [i]Dedicated[/i] -Insight (+3 to Survival); [i]Tough[/i]- Energy Resistance (Fire) [b]Possession[/b]: [I]Masterwork[/I] Longbow Bianca, a female dabbler of magic (tried the apprentice, didn't like it) and breaking and entering 'specialist' who broke into the wrong house and was catch [b]Bianca Eberhardy (Smart 1/Fast 3)[/b]: Medium-sized human; HD 1d6+1, 3d8+3; HP 28; MDT 14; Init +1; Spd: 30ft; Defense: 17, touch 17, flat-footed 10 (dex 3 +class 4); BAB +2, Grap +2, ATK: melee +2 (+5 with short swords), ranged +5; FS: 5ft by 5ft; Reach 5ft; AL: Self, Freedom; SV: Fort +2, Reflex+2, Will+4; AP 7; Rep +2; Str 10, Dex 16, Con 12, Int 14, Wis 12, Cha 14 [b]Background[/b]: Wizard's Apprentice (academic) skills: Craft (Alchemy), Knowledge (Arcana), Knowledge (Chaos), Research; Career- Craft (Weaver), Knowledge (Local), Profession (Wizard); Smart Class- Disable Device, Search, Use Unknown Device; Choice- Decipher Script, Hide, Move Silent; Feat- Spellcraft [b]Skills[/b] (44+7+7+7): Craft (alchemy) 2/+4, Decipher Script 5/+7, Disable Device 6/+8, Hide 7/+10, Knowledge (arcana) 5/+7, Knowledge (chaos) 2/+4, Knowledge (local) 5/+7, Listen 5/+6, Move Silent 7/+10, Research 5/+7, Search 5/+7, Spellcraft 2/+4, Spot 3/+4, Use Unknown Device 5/+7 [b]Feats[/b]: Armor Proficiency (light), Dodge, Simple Weapon Proficiency, Two-Weapon Defense, Two-Weapon Proficiency, Weapon Finesse (short-sword) [b]Talents[/b]: Smart- [i]Magical Adapt[/i] (Arcane, caster level 1 [casting check +3], spell burn resistant 2); [i]Fast[/i]- Evasion, Uncanny Dodge [b]Possession[/b]: [I]Masterwork[/I] Thieves Tools [b]Spells Known[/b]: four 0-level, two 1st-level Marcus is a priest of Sigmar, who likes drinking a bit to much and killed a guardsmen who was a follower of Ulric and did not like "dat stinkin' hammer-cult" [b]Marcus (Dedicated 4)[/b]: Medium-sized human; HD 4d6 +4 +3; HP 25; MDT 14; Init +1; Spd: 30ft; Defense: 14, touch 14, flat-footed 10 (dex 1 +class 3); BAB +3, Grap +4, ATK: melee +4 (+5 with heavy mace), ranged +4; FS: 5ft by 5ft; Reach 5ft; AL Sigmar, Empire; SV: Fort +3, Reflex +2, Will +3; AP 7; Rep +2; Str 12, Dex 12, Con 12, Int 12, Wis 16, Cha 14 [b]Background[/b]: Initiate of Sigmar (religious): Concentration, Knowledge (Religion), Sense Motive; Career- Craft (Tailor), Knowledge (Local), Profession (Cleric); Choice- Diplomacy, Intimidate, Gather Information; Feat- Spellcraft [b]Skills[/b] (24+6+6+6): Concentration 7/+8, Diplomacy 5/+7, Gather Information 2/+4, Intimidate 3/+5, Knowledge (local) 3/+4, Knowledge (religion) 7/+8, Profession (cleric) 2/+5, Sense Motive 7/+10, Spellcraft 6/+7 [b]Feats[/b]: Armor Proficiency (light and medium), Craft Constant Item, Personal Firearm Proficiency, Point Blank Shot, Shield Proficiency, Simple Weapon Proficiency, Toughness, Weapon Focus (Heavy Mace) [b]Talents[/b]: [i]Dedicated[/i]- Magical Adapt (Divine, caster level 1 [casting check +4], spell burn resistance 3), Turn Undead (5 times a day; turn check d20+ 4 [cha mod +skill ranks]) [b]Possession[/b]: Silver Holy Symbol (hammer symbol) [b]Spells Known[/b]: ten 0-level, five 1st-level, two 2nd-level Grimmor, a dwarf, is a ex-Imperial soldier who killed an officer who had sent his mates and him into a Beastmen trap and then fled to safety (or so he thought, until Grimmor should up) [b]Grimmor (Strong 1/Tough 3)[/b]: Medium-sized human; HD 1d8+5 and 3d10+15; HP 52; MDT 22, Init +0; Spd: 20ft; Defense: 13, touch 13, flat-footed 10 (dex 0 +class 3); BAB +3, Grap +6, ATK: melee +6, ranged +3; FS: 5ft by 5ft; Reach 5ft; AL: Friends, Empire; SV: Fort +8, Reflex +1, Will +1; AP 7; Rep +0; Str 16, Dex 10, Con 20, Int 10, Wis 10, Cha 6 [b]Background[/b]: Ex-Imperial Soldier (military)- Climb, Jump, Spot, Survival; Career- Craft (weaponsmith), Knowledge (local), Profession (Soldier); Choose- Heal, Hide, Intimidate [b]Skills[/b] (8+2+2+2): Climb 2/+5, Heal 2/+2, Intimidate 7/+5, Knowledge (local) 2/+2, Survival 1/+1 [b]Feats[/b]: Armor Proficiency (all), Brawl, Cleave, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency [b]Talents[/b]: [i]Strong[/i]- Melee Smash (+1 melee damage); [i]Tough[/i]- Remain Conscious, Damage Reduction (1DR) [b]Possession[/b]: [I]Masterwork[/I] Great Axe A NOTE about Known Spells - I choose them, and it depends on your Spellcraft rank and Primary Ability... Ops I mixed you Turn Undead, have to be an Advanced Talent so modified the Priest to reflect that. [/QUOTE]
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