Turanil
First Post
Well, as told on my d20 CoC Dreamland Campaign thread, I intend to run a Grim Tales + CoC d20 game. Grim Tales for having better PCs, a different magic and horror system, and so a more "pulpy" feel.
My problem with CoC GT however, is about the Cthulhu Mythos skill. Since I will use the Grim Tales rules for horror and insanity, which don't use a number of Sanity Points, I must find something else. What I am doing in this post is trying to determine if I keep the Cthulhu Mythos skill as in d20 CoC (which I don't like), or if I come up with a houserule. But I would like to hear your comments and suggestions for this houserule.
d20 CoC Cthulhu Mythos skill becomes a Knowledge (Cthulhu Mythos) skill.
As such, now PCs need to spend skill-points in it to increase their number of ranks in it. However, to be able to spend skill-points in this skill, a PC needs to learn things about the Mythos in the usual fashion (get books, meet with Mythos horrors, etc.). So lets suppose the PCs find a book that can increase the Knowledge (Cthulhu Mythos) skill by 4 ranks. The Tough Investigator could only spend 2 skill points in it (due to its 2 sp/lvl), and will have to wait next level to finish studying that book. On the other hand, the Smart Investigator (with 8 sp/lvl) can spend up to 4 skill point in it but no more (since the book can only give up to 4 ranks). [Err... I mean he can spend up to 4 skill points if Knowledge (Cthulhu Mythos) is a core skill for him, otherwise up to 8 skill points.]
An now what about:
Core Skill? Lets come up with a new feat that gives the Knowledge (Cthulhu Mythos) skill as a "core skill" (always class skill from that point on), otherwise it is a cross class skill. Of course one can not have the feat at first level, but can only take the feat when encountering the Cthulhu mythos for the first time, and anytime thereafter.
Feats? Skill Focus with Knowledge (Cthulhu Mythos) is possible but requires to have a book (or other relevant source) to get the +3 ranks given by this feat. (So in the example given above, you could spend up to 1 or 2 skill points, then take the feat, to get up to 4 ranks thanks to that book.)
Sanity Loss? every time the character just reads about the Mythos he makes a normal horror check. If he learns about the Mythos (i.e.: spends skill points in it), he rolls an horror check but with a penalty equal to the total number of ranks he will have once he has spent these new skill points. [To those who want to know about GT horor check: roll a d20 + Wis modifier. The lowest the result the worst the outcome; i.e.: 20 = no effect while 1 = nasty long term insanity / mental disorder.]
Of course, I will have to come up with a table of DC examples for knowing recognizing things while using the Knowledge (Cthulhu Mythos) skill. Maybe I could also give a +2 synergistic bonus to casting a spell for having 5 or more ranks in the Knowledge (Cthulhu Mythos) skill?
So any comments?
My problem with CoC GT however, is about the Cthulhu Mythos skill. Since I will use the Grim Tales rules for horror and insanity, which don't use a number of Sanity Points, I must find something else. What I am doing in this post is trying to determine if I keep the Cthulhu Mythos skill as in d20 CoC (which I don't like), or if I come up with a houserule. But I would like to hear your comments and suggestions for this houserule.
d20 CoC Cthulhu Mythos skill becomes a Knowledge (Cthulhu Mythos) skill.
As such, now PCs need to spend skill-points in it to increase their number of ranks in it. However, to be able to spend skill-points in this skill, a PC needs to learn things about the Mythos in the usual fashion (get books, meet with Mythos horrors, etc.). So lets suppose the PCs find a book that can increase the Knowledge (Cthulhu Mythos) skill by 4 ranks. The Tough Investigator could only spend 2 skill points in it (due to its 2 sp/lvl), and will have to wait next level to finish studying that book. On the other hand, the Smart Investigator (with 8 sp/lvl) can spend up to 4 skill point in it but no more (since the book can only give up to 4 ranks). [Err... I mean he can spend up to 4 skill points if Knowledge (Cthulhu Mythos) is a core skill for him, otherwise up to 8 skill points.]
An now what about:
Core Skill? Lets come up with a new feat that gives the Knowledge (Cthulhu Mythos) skill as a "core skill" (always class skill from that point on), otherwise it is a cross class skill. Of course one can not have the feat at first level, but can only take the feat when encountering the Cthulhu mythos for the first time, and anytime thereafter.
Feats? Skill Focus with Knowledge (Cthulhu Mythos) is possible but requires to have a book (or other relevant source) to get the +3 ranks given by this feat. (So in the example given above, you could spend up to 1 or 2 skill points, then take the feat, to get up to 4 ranks thanks to that book.)
Sanity Loss? every time the character just reads about the Mythos he makes a normal horror check. If he learns about the Mythos (i.e.: spends skill points in it), he rolls an horror check but with a penalty equal to the total number of ranks he will have once he has spent these new skill points. [To those who want to know about GT horor check: roll a d20 + Wis modifier. The lowest the result the worst the outcome; i.e.: 20 = no effect while 1 = nasty long term insanity / mental disorder.]
Of course, I will have to come up with a table of DC examples for knowing recognizing things while using the Knowledge (Cthulhu Mythos) skill. Maybe I could also give a +2 synergistic bonus to casting a spell for having 5 or more ranks in the Knowledge (Cthulhu Mythos) skill?
So any comments?







