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[Grim Tales + d20 CoC] Cthulhu Mythos skill houserule?
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<blockquote data-quote="Turanil" data-source="post: 1958524" data-attributes="member: 9646"><p>Well, after reading some suggestion elsewhere, I thought this could be done not like a normal skill with a few restrictions placed on it (as I suggest above), but doing it more like a <em>Bardic Knowledge</em> ability, which is essentially what it is in the d20 CoC book anyway. Maybe it's a better way to handle things? I cannot decide on that right now though. Plus what I do prefer is probably not what players do prefer. Probably if skill-points could be spent on other skills, they would prefer not spend them on <em>Knowledge (Cthulhu Mythos)</em>, especialy if it requires a feat to turn that skill into a core skill... </p><p></p><p>So, Bardic Knowledge adapted to the Cthulhu Mythos. I will have to add examples of DC sometimes later.</p><p></p><p>----------------------------------------------------------------------------------------</p><p></p><p><strong>CTHULHU MYTHOS KNOWLEDGE</strong></p><p></p><p>An investigator involved with the Mythos eventually picks up a lot of stray dark knowledge while reading forbidden tomes and meeting with alien things "man was not meant to know". He may make a special Cthulhu Mythos Knowledge check with a bonus equal to his Intelligence modifier to see whether he knows some relevant information about creatures, legendary items, or noteworthy places related to the Cthulhu Mythos. If the character has 5 or more ranks in the <em>Knowledge (arcana / occult)</em> skill, he gains a +2 bonus on this check. The character's competence in Cthulhu Mythos Knowledge can only augment if he reads tomes and is involved in events related to the Cthulhu Mythos. He must first understand its real signification in succedding an Intelligence check at DC= 10 + his number of ranks in this knowledge ability. If he succeeds, he gains the number of Cthulhu Mythos ranks given by the book or the event. </p><p></p><p>A successful Cthulhu Mythos Knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. An investigator (or cultist) may not take 10 or take 20 on this check; this sort of knowledge is essentially random. The GM can determine the difficulty class of the check by referring to the table below.</p><p></p><p>----------------------------------------------------------------------------------------</p><p></p><p>What would you prefer as a player? What you see more "logical" (gamewise)? As a true skill but with limitations, or as a sort of Bardic Knowledge?</p></blockquote><p></p>
[QUOTE="Turanil, post: 1958524, member: 9646"] Well, after reading some suggestion elsewhere, I thought this could be done not like a normal skill with a few restrictions placed on it (as I suggest above), but doing it more like a [I]Bardic Knowledge[/I] ability, which is essentially what it is in the d20 CoC book anyway. Maybe it's a better way to handle things? I cannot decide on that right now though. Plus what I do prefer is probably not what players do prefer. Probably if skill-points could be spent on other skills, they would prefer not spend them on [I]Knowledge (Cthulhu Mythos)[/I], especialy if it requires a feat to turn that skill into a core skill... So, Bardic Knowledge adapted to the Cthulhu Mythos. I will have to add examples of DC sometimes later. ---------------------------------------------------------------------------------------- [b]CTHULHU MYTHOS KNOWLEDGE[/b] An investigator involved with the Mythos eventually picks up a lot of stray dark knowledge while reading forbidden tomes and meeting with alien things "man was not meant to know". He may make a special Cthulhu Mythos Knowledge check with a bonus equal to his Intelligence modifier to see whether he knows some relevant information about creatures, legendary items, or noteworthy places related to the Cthulhu Mythos. If the character has 5 or more ranks in the [i]Knowledge (arcana / occult)[/i] skill, he gains a +2 bonus on this check. The character's competence in Cthulhu Mythos Knowledge can only augment if he reads tomes and is involved in events related to the Cthulhu Mythos. He must first understand its real signification in succedding an Intelligence check at DC= 10 + his number of ranks in this knowledge ability. If he succeeds, he gains the number of Cthulhu Mythos ranks given by the book or the event. A successful Cthulhu Mythos Knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. An investigator (or cultist) may not take 10 or take 20 on this check; this sort of knowledge is essentially random. The GM can determine the difficulty class of the check by referring to the table below. ---------------------------------------------------------------------------------------- What would you prefer as a player? What you see more "logical" (gamewise)? As a true skill but with limitations, or as a sort of Bardic Knowledge? [/QUOTE]
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[Grim Tales + d20 CoC] Cthulhu Mythos skill houserule?
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