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[Grim Tales + d20 CoC] Cthulhu Mythos skill houserule?
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<blockquote data-quote="Turanil" data-source="post: 1959192" data-attributes="member: 9646"><p>Indeed, reading a forbidden tome (Necronomicon, etc.) calls for a horror check, with a penalty relevant to the book read.</p><p></p><p>Now all the problem is to know what this skill would provide to the players. My game will be less atrocious than a regular one, as it's more a pulp-Cthulhu with the investigators having talents and feats (where regular d20 CoC characters are rather weak). For example, magic Grim Tales way is easier than that of d20 CoC, even if it is still low magic. In addition there is two kind of magic in my game: everything Cthulhu related = arcane; some religious magic = divine (the latter being NOT commonplace, but rare Tibetan Buddhist lamas or rare Jew with deep knowledge of Quabbalah). Hence, characters are less hopeless than in regular CoC games. </p><p></p><p>As such, I need to know what's the good of knowing about the Mythos to determine if it's gained "freely" in discovering and studying books (even if at risk for insanity). Or if players must pay in skill points for this knowledge. In the latter case I must remember to add frequent stuff like "As you succeed your Knowledge (Cthulhu Mythos) check, you remember than standing in the middle of a river protects you from being attacked by Shh'tath'vrugs". (Otherwise just hope your character has silver bullets in his gun...)</p></blockquote><p></p>
[QUOTE="Turanil, post: 1959192, member: 9646"] Indeed, reading a forbidden tome (Necronomicon, etc.) calls for a horror check, with a penalty relevant to the book read. Now all the problem is to know what this skill would provide to the players. My game will be less atrocious than a regular one, as it's more a pulp-Cthulhu with the investigators having talents and feats (where regular d20 CoC characters are rather weak). For example, magic Grim Tales way is easier than that of d20 CoC, even if it is still low magic. In addition there is two kind of magic in my game: everything Cthulhu related = arcane; some religious magic = divine (the latter being NOT commonplace, but rare Tibetan Buddhist lamas or rare Jew with deep knowledge of Quabbalah). Hence, characters are less hopeless than in regular CoC games. As such, I need to know what's the good of knowing about the Mythos to determine if it's gained "freely" in discovering and studying books (even if at risk for insanity). Or if players must pay in skill points for this knowledge. In the latter case I must remember to add frequent stuff like "As you succeed your Knowledge (Cthulhu Mythos) check, you remember than standing in the middle of a river protects you from being attacked by Shh'tath'vrugs". (Otherwise just hope your character has silver bullets in his gun...) [/QUOTE]
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[Grim Tales + d20 CoC] Cthulhu Mythos skill houserule?
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