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[Grim Tales] Effects of Armor
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2081339" data-attributes="member: 1165"><p>In GT, armor does not boost Defense, or even provide DR. It converts incoming damage into nonlethal damage (the 3.5 style, not the Modern style). At least, that's the fewer dead heroes variant. If there are any others, someone else will have to tell you.</p><p></p><p></p><p></p><p>The latter only applies if non-proficient. I don't know about max Dex bonus limiting the class Defense bonus. It's only going to cap the Dex bonus in D20 Modern.</p><p></p><p></p><p></p><p>That shouldn't even be necessary. It takes three feats and slows you down besides. Although if you wanted to say that guns ignore some or all the subdual conversion, go right ahead. It's not like guns were that useful in that time period in small-scale combats that the heroes were likely to get into, due to the long reload time.</p><p></p><p>In DnD, so many people wear heavy armor because you get those feats for free, and because the only other way to boost AC is through magic items. Not in D20 Modern - you have to pay for them. I don't know about Grim Tales, though. I heard a rumor (now confirmed) that the Strong class <em>in Grim Tales</em> gets all three armor feats for free if it's the class you took at 1st-level. If that's true, that's kind of bad for some concepts. That's three of the best feats in the game for free right there... although it doesn't look quite as powerful as in D20 Modern. It will only get worse if you are spoonfed those feats, and is especially bad if you want to be a martial artist-style character. (Only the Strong class can take Combat Martial Arts at first level due to his BAB, and in Grim Tales there is no Martial Artist class, but damage bonuses for martial artists are available as Strong talents.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2081339, member: 1165"] In GT, armor does not boost Defense, or even provide DR. It converts incoming damage into nonlethal damage (the 3.5 style, not the Modern style). At least, that's the fewer dead heroes variant. If there are any others, someone else will have to tell you. The latter only applies if non-proficient. I don't know about max Dex bonus limiting the class Defense bonus. It's only going to cap the Dex bonus in D20 Modern. That shouldn't even be necessary. It takes three feats and slows you down besides. Although if you wanted to say that guns ignore some or all the subdual conversion, go right ahead. It's not like guns were that useful in that time period in small-scale combats that the heroes were likely to get into, due to the long reload time. In DnD, so many people wear heavy armor because you get those feats for free, and because the only other way to boost AC is through magic items. Not in D20 Modern - you have to pay for them. I don't know about Grim Tales, though. I heard a rumor (now confirmed) that the Strong class [i]in Grim Tales[/i] gets all three armor feats for free if it's the class you took at 1st-level. If that's true, that's kind of bad for some concepts. That's three of the best feats in the game for free right there... although it doesn't look quite as powerful as in D20 Modern. It will only get worse if you are spoonfed those feats, and is especially bad if you want to be a martial artist-style character. (Only the Strong class can take Combat Martial Arts at first level due to his BAB, and in Grim Tales there is no Martial Artist class, but damage bonuses for martial artists are available as Strong talents.) [/QUOTE]
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