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[Grim Tales] Effects of Armor
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2084341" data-attributes="member: 12332"><p>So, then, maybe the answer is to line up lots of mooks with firearms and put cover 55 feet away. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The dwarf in our Urban Arcana game found out that 20' movement can suuuuuuuuuck. I don't think the DM planned things quite that way, but the little guy was trucking all over the place using most of his time taking double moves just to get into tactical position. Then the foe could take a single move out and around a corner and there he was, taking another double move just to keep up.</p><p></p><p>Make 'em sweat for that armor. Keeping track of how long it takes to put on, take off, and how unusual it is in normal social environments will get people taking chain REAL quick. Every D&D game I play, my characters invariably have a chain shirt lying about for slipping on in the middle of the night or wearing under day clothes when we're in town shopping. How fun it is to find that while everybody else is going into combat naked during the invariable Ninjas Attack At Night! moment, my PC has the warm security of metal over his PJs. </p><p></p><p>Heavy armors had a specific use in a specific moment in time. Make your characters realize why nobody goes grocery shopping in Full Plate these days.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2084341, member: 12332"] So, then, maybe the answer is to line up lots of mooks with firearms and put cover 55 feet away. :) The dwarf in our Urban Arcana game found out that 20' movement can suuuuuuuuuck. I don't think the DM planned things quite that way, but the little guy was trucking all over the place using most of his time taking double moves just to get into tactical position. Then the foe could take a single move out and around a corner and there he was, taking another double move just to keep up. Make 'em sweat for that armor. Keeping track of how long it takes to put on, take off, and how unusual it is in normal social environments will get people taking chain REAL quick. Every D&D game I play, my characters invariably have a chain shirt lying about for slipping on in the middle of the night or wearing under day clothes when we're in town shopping. How fun it is to find that while everybody else is going into combat naked during the invariable Ninjas Attack At Night! moment, my PC has the warm security of metal over his PJs. Heavy armors had a specific use in a specific moment in time. Make your characters realize why nobody goes grocery shopping in Full Plate these days. --fje [/QUOTE]
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[Grim Tales] Effects of Armor
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