Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[Grim Tales] First GT Session, and Lessons Learned...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HeapThaumaturgist" data-source="post: 2744170" data-attributes="member: 12332"><p>My experiences:</p><p></p><p>My only fantasy game with GT rules involved Airships, so my players specifically went with lighter armor because nobody much wanted to fail a Jump check and plummet to their death. Not that we ever had a situation like that, but the logical conclusion was there. We used the Damage Conversion mechanic (Fewer Dead Heroes) and most PCs took a +2 or +3 armor for a bump to Defense and a little Conversion (since there was no healing magic to be had).</p><p></p><p>I used this same rule in my d20Modern-typed games (I tend to mix d20M and GT) but, again, setting-flavor kept most people in stuff like Leather Jacket (+1) or a light vest (+3), mostly for the conversion.</p><p></p><p>With the Fast hero ... you get situations where folks have really high ACs pretty quickly. I usually had trouble hitting the Fast hero in combat, especially ranged combat when he was ducking around behind cover. But I'm not sure if it was a PROBLEM. It was just something he was good at.</p><p></p><p>I've contemplated just nixing the bonus to Defense from armor and going with Conversion ... but I'd allow Treat Injury/Heal to do equal amounts L and NL damage, as healing spells in D&D do. This would generally double the effectiveness of the check. Maybe use Treat Injury to restore NL points 2x a day. </p><p></p><p>For myself, I haven't run a GT game with Horror checks. Was contemplating it for my next Dark*Matter game ... If they're not consistently HORRIBLE, it might actually work better for me ... I sort of wanted a system that would say: "Even trained agents find this a little whack" but not the instant gibbering nut-house-stay of CoC. Have to try it.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2744170, member: 12332"] My experiences: My only fantasy game with GT rules involved Airships, so my players specifically went with lighter armor because nobody much wanted to fail a Jump check and plummet to their death. Not that we ever had a situation like that, but the logical conclusion was there. We used the Damage Conversion mechanic (Fewer Dead Heroes) and most PCs took a +2 or +3 armor for a bump to Defense and a little Conversion (since there was no healing magic to be had). I used this same rule in my d20Modern-typed games (I tend to mix d20M and GT) but, again, setting-flavor kept most people in stuff like Leather Jacket (+1) or a light vest (+3), mostly for the conversion. With the Fast hero ... you get situations where folks have really high ACs pretty quickly. I usually had trouble hitting the Fast hero in combat, especially ranged combat when he was ducking around behind cover. But I'm not sure if it was a PROBLEM. It was just something he was good at. I've contemplated just nixing the bonus to Defense from armor and going with Conversion ... but I'd allow Treat Injury/Heal to do equal amounts L and NL damage, as healing spells in D&D do. This would generally double the effectiveness of the check. Maybe use Treat Injury to restore NL points 2x a day. For myself, I haven't run a GT game with Horror checks. Was contemplating it for my next Dark*Matter game ... If they're not consistently HORRIBLE, it might actually work better for me ... I sort of wanted a system that would say: "Even trained agents find this a little whack" but not the instant gibbering nut-house-stay of CoC. Have to try it. --fje [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Grim Tales] First GT Session, and Lessons Learned...
Top