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[Grim Tales] First GT Session, and Lessons Learned...
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<blockquote data-quote="Flynn" data-source="post: 2749532" data-attributes="member: 1836"><p><strong>Horror Clarity...</strong></p><p></p><p></p><p></p><p>Here's what I did:</p><p></p><p>1. PCs chose between Fight or Flight.</p><p>2. Using One Skull option, the PCs rolled a Will Save to set their result, +4 for the differences in EL. The minimum for this roll would, by default, be (natural one, +4 EL diff, -1 Will save for the poorest will save possible with an 8 WIS, equals) 4, and the average 13.5, for the worst Wis/Will roll for a Point Buy character.</p><p>3. I rolled 3d6+3 to set the Threshold. The average for that 14.5. (In general, it's actually 2d6 unmodified, or 7, as the result (or as you pointed out, 10 for a first time encounter). With Point Buy, the average is always below the minimum Charisma score allowed by a Point Buy system, except for the first time encounter, where the average PC would be affected.)</p><p>4. I compared the Threshold to the PC's Charisma (not the Horror Check, which felt counter-intuitive for some reason, but that's how it reads.) If the Threshold was below the PC's Charisma, then the Horror Check determines the results.</p><p></p><p>Is that what I'm supposed to do?</p><p></p><p></p><p></p><p>That was my plan. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>An Addendum: It's not generally possible to have an Insanity result without being a deadly or near deadly encounter, which runs contrary to the Encounter Design system.</p><p></p><p><<SNIP GREAT ANALYSIS OF HORROR CHECK SYSTEM>></p><p></p><p>Wulf,</p><p></p><p>Where my problem probably arose was the use of PCs with Charisma scores around 13 instead of Average Joe 10s. (I use interpersonal skill checks a lot, so my PCs tend to avoid using Charisma as a dump stat.)</p><p></p><p>Thanks for the rundown,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 2749532, member: 1836"] [b]Horror Clarity...[/b] Here's what I did: 1. PCs chose between Fight or Flight. 2. Using One Skull option, the PCs rolled a Will Save to set their result, +4 for the differences in EL. The minimum for this roll would, by default, be (natural one, +4 EL diff, -1 Will save for the poorest will save possible with an 8 WIS, equals) 4, and the average 13.5, for the worst Wis/Will roll for a Point Buy character. 3. I rolled 3d6+3 to set the Threshold. The average for that 14.5. (In general, it's actually 2d6 unmodified, or 7, as the result (or as you pointed out, 10 for a first time encounter). With Point Buy, the average is always below the minimum Charisma score allowed by a Point Buy system, except for the first time encounter, where the average PC would be affected.) 4. I compared the Threshold to the PC's Charisma (not the Horror Check, which felt counter-intuitive for some reason, but that's how it reads.) If the Threshold was below the PC's Charisma, then the Horror Check determines the results. Is that what I'm supposed to do? That was my plan. :) An Addendum: It's not generally possible to have an Insanity result without being a deadly or near deadly encounter, which runs contrary to the Encounter Design system. <<SNIP GREAT ANALYSIS OF HORROR CHECK SYSTEM>> Wulf, Where my problem probably arose was the use of PCs with Charisma scores around 13 instead of Average Joe 10s. (I use interpersonal skill checks a lot, so my PCs tend to avoid using Charisma as a dump stat.) Thanks for the rundown, Flynn [/QUOTE]
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