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[Grim Tales] First GT Session, and Lessons Learned...
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2749966" data-attributes="member: 1165"><p>Where did you find this adventure?</p><p></p><p></p><p></p><p>I see this happen often in D20 Modern. To prevent this from happening, all you need to do is use Smart and Charismatic Heroes as NPCs on occasion. Inspiration and Plan are a great way of boosting attack bonuses. Using heroic NPCs also gives action points (which stack with Inspiration and Plan). This can be done without house rules, of course.</p><p></p><p>An Ordinary Modern character may be more flexible than an NPC classed DnD character, but they're still quite weak. Just like most DnD adventures use heroic NPCs (even for generic 10th-level fighters), you should do so for D20 Modern as well.</p><p></p><p>The Defense is generally quite high at low levels, when players have few hp. At higher levels the progression gradually slows down, while action points granted to NPCs increases.</p><p></p><p>You might also want to make players pay for armor feats, instead of letting classes give them out for free, and you might want to trim the Fast Hero Defense bonus (as martial artist +1. so it goes from +2 to +8, keeping the dipping down).</p><p></p><p>I've been running a D20 Modern campaign set in ancient China, and the characters are decked out like characters from a fantasy novel, rather than characters from a DnD game. One player has medium armor, and virtually everyone else has light armor. I think one Fast character chose not to wear armor, even though he wasn't a swashbuckler or martial artist. Their Defenses are not too high, but since they usually face lower-level NPCs, they usually have the (slim) advantage in both attack bonuses and Defenses.</p><p></p><p>I'm not using magic, which is different from Grim Tales of course. It seems to me that in a game without magical healing, it might be a good thing if the PCs don't take much damage.</p><p></p><p>Now I don't have this Conan adventure - not until you post that link at least <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> - so I don't know how it was set up. I find you're better off using a few "nasty" encounters per day rather than four or so weak encounters. Higher level NPCs hit more, get better bonuses from Charismatic Heroes, etc.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2749966, member: 1165"] Where did you find this adventure? I see this happen often in D20 Modern. To prevent this from happening, all you need to do is use Smart and Charismatic Heroes as NPCs on occasion. Inspiration and Plan are a great way of boosting attack bonuses. Using heroic NPCs also gives action points (which stack with Inspiration and Plan). This can be done without house rules, of course. An Ordinary Modern character may be more flexible than an NPC classed DnD character, but they're still quite weak. Just like most DnD adventures use heroic NPCs (even for generic 10th-level fighters), you should do so for D20 Modern as well. The Defense is generally quite high at low levels, when players have few hp. At higher levels the progression gradually slows down, while action points granted to NPCs increases. You might also want to make players pay for armor feats, instead of letting classes give them out for free, and you might want to trim the Fast Hero Defense bonus (as martial artist +1. so it goes from +2 to +8, keeping the dipping down). I've been running a D20 Modern campaign set in ancient China, and the characters are decked out like characters from a fantasy novel, rather than characters from a DnD game. One player has medium armor, and virtually everyone else has light armor. I think one Fast character chose not to wear armor, even though he wasn't a swashbuckler or martial artist. Their Defenses are not too high, but since they usually face lower-level NPCs, they usually have the (slim) advantage in both attack bonuses and Defenses. I'm not using magic, which is different from Grim Tales of course. It seems to me that in a game without magical healing, it might be a good thing if the PCs don't take much damage. Now I don't have this Conan adventure - not until you post that link at least :D - so I don't know how it was set up. I find you're better off using a few "nasty" encounters per day rather than four or so weak encounters. Higher level NPCs hit more, get better bonuses from Charismatic Heroes, etc. [/QUOTE]
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