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[Grim Tales] First GT Session, and Lessons Learned...
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2784961" data-attributes="member: 94"><p>"Solution" implies "problem."</p><p></p><p>I can't tell from your post if you think the problem is AC-inflation (in general) or the fact that it's not "fair" for multiclassed PCs to outstrip a single-classed Fast hero.</p><p></p><p>If it's the latter, I believe the multiclass argument is already well settled-- and you may add onto those arguments the fact that GT/Modern is meant to <em>encourage</em> multiclassing, and to discourage solo classes.</p><p></p><p>If your complaint is the former (AC inflation):</p><p></p><p>Lack of magic items, lower MDT, and (in many campaigns) lack of armor necessitates higher AC.</p><p></p><p>Joe Henchman and Bob Bigguy should have mooks on hand to either (a) overwhelm high PC AC with multiple attacks and the law of averages or (b) Aid Another.</p><p></p><p>It's the law of cinematic combat that the PCs should be fighting through lots and lots of mooks who can't land a blow.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2784961, member: 94"] "Solution" implies "problem." I can't tell from your post if you think the problem is AC-inflation (in general) or the fact that it's not "fair" for multiclassed PCs to outstrip a single-classed Fast hero. If it's the latter, I believe the multiclass argument is already well settled-- and you may add onto those arguments the fact that GT/Modern is meant to [i]encourage[/i] multiclassing, and to discourage solo classes. If your complaint is the former (AC inflation): Lack of magic items, lower MDT, and (in many campaigns) lack of armor necessitates higher AC. Joe Henchman and Bob Bigguy should have mooks on hand to either (a) overwhelm high PC AC with multiple attacks and the law of averages or (b) Aid Another. It's the law of cinematic combat that the PCs should be fighting through lots and lots of mooks who can't land a blow. [/QUOTE]
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[Grim Tales] First GT Session, and Lessons Learned...
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