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[Grim Tales: Gamemastering] Calculating relative power
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2277006" data-attributes="member: 94"><p>I'm going to assume he meant six goblins.</p><p></p><p>By the calculations, it's a VERY DIFFICULT encounter. Straight up, that's 75% resources expenditure, with a 63% chance of party survival. </p><p></p><p>Remember, for reference, a moderate encounter should use only 25% resources! To achieve even that 63% chance of survival, the PCs will have to spend 75% of their resources. That's damn near pulling out all the stops and/or losing more than 2 out of 3 of the PCs.</p><p></p><p>Unless this was the final battle and the PCs were prepared for it, I wouldn't have used it. Anytime you come up with an encounter that's Very Difficult, just one round of bad die rolls can spell TPK.</p><p></p><p>To put it back in DMG terms:</p><p></p><p>2 CR2 goblins are CR4.</p><p></p><p>That means the group was (barghest CR4) + (hag CR4) + (pair of goblins CR4) + (pair of goblins CR4) + (pair of goblins CR4).</p><p></p><p>That's five CR4 creatures against a smaller than normal party of CR5 characters. Warning bells should have been going off. The encounter is greater than CR8.</p><p></p><p>But having said all that, if the wizard managed to kill half the goblins and the hag <em>early</em> in the battle, I am hard pressed to figure out how they managed to end up losing!</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2277006, member: 94"] I'm going to assume he meant six goblins. By the calculations, it's a VERY DIFFICULT encounter. Straight up, that's 75% resources expenditure, with a 63% chance of party survival. Remember, for reference, a moderate encounter should use only 25% resources! To achieve even that 63% chance of survival, the PCs will have to spend 75% of their resources. That's damn near pulling out all the stops and/or losing more than 2 out of 3 of the PCs. Unless this was the final battle and the PCs were prepared for it, I wouldn't have used it. Anytime you come up with an encounter that's Very Difficult, just one round of bad die rolls can spell TPK. To put it back in DMG terms: 2 CR2 goblins are CR4. That means the group was (barghest CR4) + (hag CR4) + (pair of goblins CR4) + (pair of goblins CR4) + (pair of goblins CR4). That's five CR4 creatures against a smaller than normal party of CR5 characters. Warning bells should have been going off. The encounter is greater than CR8. But having said all that, if the wizard managed to kill half the goblins and the hag [i]early[/i] in the battle, I am hard pressed to figure out how they managed to end up losing! [/QUOTE]
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