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[Grim Tales] Help me write an adventure
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<blockquote data-quote="ragboy" data-source="post: 2097436" data-attributes="member: 4151"><p>According to babelfish, this should be rendered... </p><p> </p><p>他們也許需要我們的生活但他們從未將採取我們的自由</p><p><img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p> </p><p>Oh, and I've officially stolen your idea. I've been looking for a way to introduce GT to my kids. You hit all the buttons that they'll respond to (Jackie Chan, Crouching Tiger, etc. etc.).</p><p> </p><p>As to the on thread discussion:</p><p> </p><p>I've always used the bait and switch method. Get the heroes to the area for a Completely Different Reason. So, the first scene might be Quarterman and his friends hunting a Yeti, chasing some criminal from a previous adventure, or otherwise thinking this is a quick con-adventure. </p><p> </p><p>I also like to start in the middle of the action, which some people find disconcerting at first, but always seems to get the players more interested (read: Scared). (There's nothing like saying, "You've traveled to the swamp to find the legendary Man-Croc. As night falls, you hear a crashing through the woods near your camp. Roll initiative... as everyone scrambles to find dice with those deer-in-the-headlights looks. "But I was sleeping in my armor!" )</p><p> </p><p>With a short couple of sentences describing where they are and why, the yeti bursts out of the woods and it's ON. When the yeti's dead, the brainy-type character discovers a strange substance on the creature. Analysis indicates it's some Volatile Chemical. So, they track the creature's movements and get embroiled in the real story. </p><p> </p><p>Perhaps they run into some mooks guarding the facility, or (after a quick search on Google -apparently Russia was in love with moviemaking around 1908). Perhaps a fledgling Russian director and crew have seen (and filmed) something they shouldn't have. The party comes upon the remains of the crew and track the lone survivor down. He's dying but has the canister of undeveloped film, etc.</p></blockquote><p></p>
[QUOTE="ragboy, post: 2097436, member: 4151"] According to babelfish, this should be rendered... 他們也許需要我們的生活但他們從未將採取我們的自由 :uhoh: Oh, and I've officially stolen your idea. I've been looking for a way to introduce GT to my kids. You hit all the buttons that they'll respond to (Jackie Chan, Crouching Tiger, etc. etc.). As to the on thread discussion: I've always used the bait and switch method. Get the heroes to the area for a Completely Different Reason. So, the first scene might be Quarterman and his friends hunting a Yeti, chasing some criminal from a previous adventure, or otherwise thinking this is a quick con-adventure. I also like to start in the middle of the action, which some people find disconcerting at first, but always seems to get the players more interested (read: Scared). (There's nothing like saying, "You've traveled to the swamp to find the legendary Man-Croc. As night falls, you hear a crashing through the woods near your camp. Roll initiative... as everyone scrambles to find dice with those deer-in-the-headlights looks. "But I was sleeping in my armor!" ) With a short couple of sentences describing where they are and why, the yeti bursts out of the woods and it's ON. When the yeti's dead, the brainy-type character discovers a strange substance on the creature. Analysis indicates it's some Volatile Chemical. So, they track the creature's movements and get embroiled in the real story. Perhaps they run into some mooks guarding the facility, or (after a quick search on Google -apparently Russia was in love with moviemaking around 1908). Perhaps a fledgling Russian director and crew have seen (and filmed) something they shouldn't have. The party comes upon the remains of the crew and track the lone survivor down. He's dying but has the canister of undeveloped film, etc. [/QUOTE]
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