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[Grim Tales]High Magic Grim Tales?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2235352" data-attributes="member: 2810"><p>IMO, casters in GT as written will allways lag behind their D&D counterparts. A GT caster has to spend every available talent on Improved Caster level, and even then they will be less effective spellcasters due to spell failure. A caster with maxed caster level will always have a significant chance of failure at his higher spell levels. (At least during combat; if you allow him to Take 10 outside of combat it helps). Letting the caster add his primary stat would help, too.</p><p></p><p>Additionally, since caster level will be around half class level , his spells will be dramatically less effective, even if you use the higher of spell level or caster level. Damage dice will be less, durations and ranges will be shorter, area of effect will be lesser. Letting caster level = class level for spell purposes would offset that.</p><p></p><p>Plus, throw spell burn on top of that, and GT casters have it hard. As they should, though, since the lowered effectiveness of spellcasting is offset by the absence of magic items, buffs, creatures with SLAs, etc. </p><p></p><p>You're also (for casters), taking away some of the reason you want to use GT if they are going to have to spend all their talents on casting skills, but if you don't, you're screwing the non-casters.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2235352, member: 2810"] IMO, casters in GT as written will allways lag behind their D&D counterparts. A GT caster has to spend every available talent on Improved Caster level, and even then they will be less effective spellcasters due to spell failure. A caster with maxed caster level will always have a significant chance of failure at his higher spell levels. (At least during combat; if you allow him to Take 10 outside of combat it helps). Letting the caster add his primary stat would help, too. Additionally, since caster level will be around half class level , his spells will be dramatically less effective, even if you use the higher of spell level or caster level. Damage dice will be less, durations and ranges will be shorter, area of effect will be lesser. Letting caster level = class level for spell purposes would offset that. Plus, throw spell burn on top of that, and GT casters have it hard. As they should, though, since the lowered effectiveness of spellcasting is offset by the absence of magic items, buffs, creatures with SLAs, etc. You're also (for casters), taking away some of the reason you want to use GT if they are going to have to spend all their talents on casting skills, but if you don't, you're screwing the non-casters. [/QUOTE]
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