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Grim Tales in Play?
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<blockquote data-quote="S'mon" data-source="post: 1634255" data-attributes="member: 463"><p>My first impression of Grim Tales was that it was mostly a reprint of d20 Modern, only with cooler art. Since I don't own d20 Modern (although I've looked over a copy, and the SRD) that's not necessarily a bad thing, but I was expecting much much more fluff on designing 'pulp' settings, and less crunch - a lot of the crunch is either d20 Modern SRD reprint or looks very complex (the CR-assessment bit, say). I'd have expected a 'pulp' game to be _simpler_ than standard d20, not more complex.</p><p></p><p>Hmm. I made a bit of a mistake ordering an "as new" copy - "as new" apparently means "the glue holding the pages to the spine has come away but the book has not yet fallen apart, being still precariously attached to the covers but likely to fall apart when handled..." *sigh*</p><p></p><p>That's a separate issue though. The art is nicely flavourable. The very brief appendix on 3 sample pulp settings looks ok. </p><p></p><p>A little-changed version of d20 Modern though seems a not particularly great idea for a pulp game; and if I wanted d20 Modern I'd have bought it to start with. At least it doesn't have d20 Modern's cringeworthy "Bugbear Systems Anyalysts" 'urban arcana' stuff, though. </p><p></p><p>I feel I may be missing something. Say I wanted to run a 'Buck Rogers' type pulp-fantasy-sf game - one of the campaigns I've been considering. How does Grim Tales help me to do this?</p></blockquote><p></p>
[QUOTE="S'mon, post: 1634255, member: 463"] My first impression of Grim Tales was that it was mostly a reprint of d20 Modern, only with cooler art. Since I don't own d20 Modern (although I've looked over a copy, and the SRD) that's not necessarily a bad thing, but I was expecting much much more fluff on designing 'pulp' settings, and less crunch - a lot of the crunch is either d20 Modern SRD reprint or looks very complex (the CR-assessment bit, say). I'd have expected a 'pulp' game to be _simpler_ than standard d20, not more complex. Hmm. I made a bit of a mistake ordering an "as new" copy - "as new" apparently means "the glue holding the pages to the spine has come away but the book has not yet fallen apart, being still precariously attached to the covers but likely to fall apart when handled..." *sigh* That's a separate issue though. The art is nicely flavourable. The very brief appendix on 3 sample pulp settings looks ok. A little-changed version of d20 Modern though seems a not particularly great idea for a pulp game; and if I wanted d20 Modern I'd have bought it to start with. At least it doesn't have d20 Modern's cringeworthy "Bugbear Systems Anyalysts" 'urban arcana' stuff, though. I feel I may be missing something. Say I wanted to run a 'Buck Rogers' type pulp-fantasy-sf game - one of the campaigns I've been considering. How does Grim Tales help me to do this? [/QUOTE]
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