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[Grim Tales] Joys and Sorrows of Solo Gaming?
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<blockquote data-quote="Munin" data-source="post: 2739898" data-attributes="member: 5722"><p>This is just the sort of thing I'm planning* on doing with GT. Lots of sneaking around, lots of intrigue, lots of time spent plotting and contriving, THEN mass mook-death and whatnot. </p><p></p><p>Also, I stated up front when we decided to do a one-on-one that character death was not something that was in the cards. Left for dead, sure, captured, you betcha, but dead, no. It just doesn't suit a one-one-one in my opinion. Now whacking characters close to the PC...that is fair game.</p><p></p><p>Another fun thing about single-player games is that you don't have to worry about appeasing the great god of Game Balance. After playing standard d&d this is joy for me and cannot be overstated. Want to give the player a shiny new whizz-bang? Great, no one else is going to gripe about it. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>*planning, that is, until I lost my copy of GT. Pity me.</p></blockquote><p></p>
[QUOTE="Munin, post: 2739898, member: 5722"] This is just the sort of thing I'm planning* on doing with GT. Lots of sneaking around, lots of intrigue, lots of time spent plotting and contriving, THEN mass mook-death and whatnot. Also, I stated up front when we decided to do a one-on-one that character death was not something that was in the cards. Left for dead, sure, captured, you betcha, but dead, no. It just doesn't suit a one-one-one in my opinion. Now whacking characters close to the PC...that is fair game. Another fun thing about single-player games is that you don't have to worry about appeasing the great god of Game Balance. After playing standard d&d this is joy for me and cannot be overstated. Want to give the player a shiny new whizz-bang? Great, no one else is going to gripe about it. *planning, that is, until I lost my copy of GT. Pity me. [/QUOTE]
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[Grim Tales] Joys and Sorrows of Solo Gaming?
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