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[GRIM TALES] Magic questions
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2149984" data-attributes="member: 2810"><p>1. What Eric said. d4=25% chance of unavoidable burn, d6=17%, d8=12%. An adept with burn resistance > burn die is often better off raising it. However, an adept with BR7 is no better off with a d8 than a d4, so do your math,</p><p></p><p>2. Don't think you can split the dice. But since you can now apply burn to two stats, you can save the CON hits for last, since you don't want to drop your HPs or Fort </p><p>saves.</p><p></p><p>3. Depends on your group. If they are cool with fudging the powers of the BBEGs then go for it. You can also play it straight. If you have the BBEG lower the burn die to a die 4, he can cast a fair number of spells before he drops, since burn likely will just be 1 per spell. He can have spells the characters don't, and saves in general are lower, so his spells will be more deadly. And if he knows the party is coming, he can also take advantage of increased casting times.</p><p>3a. This is a pages long discussion in itself. But, since characters can only get the spells the DM makes available, it is pretty easy to drop in the high level spell whenever you want. The characters can awlays choose to increase the casting time to increase their chances.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2149984, member: 2810"] 1. What Eric said. d4=25% chance of unavoidable burn, d6=17%, d8=12%. An adept with burn resistance > burn die is often better off raising it. However, an adept with BR7 is no better off with a d8 than a d4, so do your math, 2. Don't think you can split the dice. But since you can now apply burn to two stats, you can save the CON hits for last, since you don't want to drop your HPs or Fort saves. 3. Depends on your group. If they are cool with fudging the powers of the BBEGs then go for it. You can also play it straight. If you have the BBEG lower the burn die to a die 4, he can cast a fair number of spells before he drops, since burn likely will just be 1 per spell. He can have spells the characters don't, and saves in general are lower, so his spells will be more deadly. And if he knows the party is coming, he can also take advantage of increased casting times. 3a. This is a pages long discussion in itself. But, since characters can only get the spells the DM makes available, it is pretty easy to drop in the high level spell whenever you want. The characters can awlays choose to increase the casting time to increase their chances. [/QUOTE]
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