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Grim Tales: Martial Weapon Prof.
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1748643" data-attributes="member: 12332"><p>Heh, you and me both, Wulf. I'm a skills-man. I'm playing a Cleric in another game and I was chewing my lip wishing I could trade SOMETHING out for some more skill points. A domain, SOMETHING. I ended up opting for Artifice Domain to get functionally 4 ranks in all Craft skills. </p><p></p><p>I have one player in particular who, while a good player overall, has a catch phrase:</p><p></p><p>"I just want the best character I CAN HAVE." </p><p></p><p>Which, to him, means min-maxed to the furthest extent of the law, within any given concept.</p><p></p><p>So, to him, if he had a character that used a melee weapon, he wouldn't settle for "Longsword", if MWP and EWP were the same bag, he'd ALWAYS take EWP: Bastard Sword. If the character concept involved weapons at all, he'd ALWAYS find a reason to take Strong as a first level, really, even if he were going to run Dedicated for every level after that, just to make sure he was getting "the best possible character". If MWP is one weapon, and Strong gets all of them, then that's 20 free feats, and he'd be all over that in a second, and trying to convince everybody else at the table that it was the 'most logically sound thing to do". </p><p></p><p>It's annoying, but when you know your players' are like that, it pays to make sure of things before they explode out of control. Thus the question.</p><p></p><p>I did notice the "Type" wording in the MWP, but I saw you didn't do anything in particular with it, so I figured you had read it as Longbow/Battle Axe/Long Sword as opposed to groupings, as you didn't really specify.</p><p></p><p>I'll probably have to sit down and create some MWP subgroups so "Best Possible" guy doesn't try to swing his way into making it MWP: All Martial Weapons.</p><p></p><p>I'm thinking of going by concept rather than "type", though. Wilderness weapons (for the ranger types), Urban weapons (for the rogue types), etc. I actually like having groups more than an All Or One approach, but I wanted to see if MWP: One Weapon was what that feat meant there.</p><p></p><p>Shoulda had a disclaimer, Wulf. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Leaving in ambiguity can occassionally be a headache when you have part-time min-maxers.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1748643, member: 12332"] Heh, you and me both, Wulf. I'm a skills-man. I'm playing a Cleric in another game and I was chewing my lip wishing I could trade SOMETHING out for some more skill points. A domain, SOMETHING. I ended up opting for Artifice Domain to get functionally 4 ranks in all Craft skills. I have one player in particular who, while a good player overall, has a catch phrase: "I just want the best character I CAN HAVE." Which, to him, means min-maxed to the furthest extent of the law, within any given concept. So, to him, if he had a character that used a melee weapon, he wouldn't settle for "Longsword", if MWP and EWP were the same bag, he'd ALWAYS take EWP: Bastard Sword. If the character concept involved weapons at all, he'd ALWAYS find a reason to take Strong as a first level, really, even if he were going to run Dedicated for every level after that, just to make sure he was getting "the best possible character". If MWP is one weapon, and Strong gets all of them, then that's 20 free feats, and he'd be all over that in a second, and trying to convince everybody else at the table that it was the 'most logically sound thing to do". It's annoying, but when you know your players' are like that, it pays to make sure of things before they explode out of control. Thus the question. I did notice the "Type" wording in the MWP, but I saw you didn't do anything in particular with it, so I figured you had read it as Longbow/Battle Axe/Long Sword as opposed to groupings, as you didn't really specify. I'll probably have to sit down and create some MWP subgroups so "Best Possible" guy doesn't try to swing his way into making it MWP: All Martial Weapons. I'm thinking of going by concept rather than "type", though. Wilderness weapons (for the ranger types), Urban weapons (for the rogue types), etc. I actually like having groups more than an All Or One approach, but I wanted to see if MWP: One Weapon was what that feat meant there. Shoulda had a disclaimer, Wulf. ;) Leaving in ambiguity can occassionally be a headache when you have part-time min-maxers. --fje [/QUOTE]
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