Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
[Grim Tales] Mass Combat PDF
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulf Ratbane" data-source="post: 2103568" data-attributes="member: 94"><p>1) Before the battle, both generals choose a Strategic Objective.</p><p></p><p>2) The winner of the battle achieves his Strategic Objective.</p><p></p><p>3) The Strategic Objective determines the casualty rate.</p><p></p><p>4) After the battle, both sides recover casualties according to that rate.</p><p></p><p>5) Very Important Caveat: A unit reduced to 0 BR <em>cannot</em> recover casualties <strong>unless it is on the winning side</strong>. (What this means in practice is that the loser is probably not going to recover any losses unless his units fled the battlefield.)</p><p></p><p>Example:</p><p></p><p>General A chooses "Divide the Enemy Forces" which has a casualty rate of 100% Victor, 25% Loser. General A has four units, A1, A2, A3, A4, each with BR18.</p><p></p><p>General B chooses "Control" which has a casualty rate of 50% Victor, 50% Loser. General B also has four units, B1, B2, B3, B4 each with BR18.</p><p></p><p>During the battle, Unit A1 fights Unit B1 to the bitter end. A1 is reduced to BR0; B1 is reduced to BR2. </p><p></p><p>Units A2, A3, and A4 do better, and they force enemy units B2, B3, and B4 to flee the battlefield, along with the shattered remains of Unit B1 (remember, now reduced to BR2).</p><p></p><p>General A wins the battle, and he has achieved his Strategic objective. He nets the benefits of Divide the Enemy Forces (which may, but not necessarily, mean changing the type of Ground, as you noted).</p><p></p><p>It also means that his Objective sets the terms for recovery of casualties: 100% casualties to the victor, and 25% casualties to the loser. </p><p></p><p>(Divide the Enemy forces is obviously, then, a very costly gambit for the General, even if he wins. It's best used by overwhelming forces who can afford the loss.)</p><p></p><p>This means that all BR lost by Units A are "real." 100% of the BR lost by Units A remains. </p><p></p><p>On the other hand, the loser suffers only 25% actual casualties. Unit B1, which lost 16 BR (reduced from BR18 to BR2) only suffers a "real" BR loss of 4 (25% of 16 BR lost). So the unit recovers to BR14.</p><p></p><p>Now let's flip it around and say that General B ends up winning this battle-- his units B2, B3, and B4 drive Units A off the battlefield.</p><p></p><p>His objective was Control: 50% victor, 50% loser.</p><p></p><p>Unit B1 suffered a loss of 16BR (it was reduced from BR18 to BR2). 50% of this is real: a loss of 8BR. Unit B1 recovers to BR10 (18-8).</p><p></p><p>Unit A1 was reduced to 0BR. However, because General A lost the battle, and this unit was reduced to 0 BR, it cannot recover <em>at all</em>, even though the loser normally only suffers 50% casualties. If there were any casualties in Units A2, A3, and A4, as long as they were not reduced to 0BR, they do benefit from the 50% casualty rate assigned to the loser.</p><p></p><p>Does that help?</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2103568, member: 94"] 1) Before the battle, both generals choose a Strategic Objective. 2) The winner of the battle achieves his Strategic Objective. 3) The Strategic Objective determines the casualty rate. 4) After the battle, both sides recover casualties according to that rate. 5) Very Important Caveat: A unit reduced to 0 BR [i]cannot[/i] recover casualties [b]unless it is on the winning side[/b]. (What this means in practice is that the loser is probably not going to recover any losses unless his units fled the battlefield.) Example: General A chooses "Divide the Enemy Forces" which has a casualty rate of 100% Victor, 25% Loser. General A has four units, A1, A2, A3, A4, each with BR18. General B chooses "Control" which has a casualty rate of 50% Victor, 50% Loser. General B also has four units, B1, B2, B3, B4 each with BR18. During the battle, Unit A1 fights Unit B1 to the bitter end. A1 is reduced to BR0; B1 is reduced to BR2. Units A2, A3, and A4 do better, and they force enemy units B2, B3, and B4 to flee the battlefield, along with the shattered remains of Unit B1 (remember, now reduced to BR2). General A wins the battle, and he has achieved his Strategic objective. He nets the benefits of Divide the Enemy Forces (which may, but not necessarily, mean changing the type of Ground, as you noted). It also means that his Objective sets the terms for recovery of casualties: 100% casualties to the victor, and 25% casualties to the loser. (Divide the Enemy forces is obviously, then, a very costly gambit for the General, even if he wins. It's best used by overwhelming forces who can afford the loss.) This means that all BR lost by Units A are "real." 100% of the BR lost by Units A remains. On the other hand, the loser suffers only 25% actual casualties. Unit B1, which lost 16 BR (reduced from BR18 to BR2) only suffers a "real" BR loss of 4 (25% of 16 BR lost). So the unit recovers to BR14. Now let's flip it around and say that General B ends up winning this battle-- his units B2, B3, and B4 drive Units A off the battlefield. His objective was Control: 50% victor, 50% loser. Unit B1 suffered a loss of 16BR (it was reduced from BR18 to BR2). 50% of this is real: a loss of 8BR. Unit B1 recovers to BR10 (18-8). Unit A1 was reduced to 0BR. However, because General A lost the battle, and this unit was reduced to 0 BR, it cannot recover [i]at all[/i], even though the loser normally only suffers 50% casualties. If there were any casualties in Units A2, A3, and A4, as long as they were not reduced to 0BR, they do benefit from the 50% casualty rate assigned to the loser. Does that help? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Grim Tales] Mass Combat PDF
Top