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[Grim Tales] Mass Combat Questions
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2061285" data-attributes="member: 94"><p>Well, so far so good. If I got you that far, we're in good shape. You've actually passed the part that most folks quibble over.</p><p></p><p></p><p></p><p>Troop formation and flanking are both accounted for. Please read my second post above. If your formation is more open, more of the enemy can "fill in" to your unit during melee, thereby flanking on an individual level.</p><p></p><p>Formation also applies to movement as well as defense against ranged attacks and area of effect attacks.</p><p></p><p></p><p></p><p>Not to quibble with you, but yes, there <em>are</em> reasons to make it less tactical than the core combat system, as the core system accounts for combat on an individual scale. There are many modifiers that apply on an individual level that would rarely apply to an entire unit.</p><p></p><p>Even rarer that such a modifier could be so sweeping as to warrant a bonus under this EL based system. A +1 bonus on an individual scale means next to nothing when scaled up to the EL-based system.</p><p></p><p></p><p></p><p><strong>There's no substitute for reading the rules you have.</strong></p><p></p><p>When Command checks are called for, the rules tell you. A quick scan/sampling:</p><p></p><p>1) Initiative at the start of battle</p><p>2) Getting your unit to Run</p><p>3) Keeping your unit in formation after your unit makes a melee attack</p><p>4) Changing formation</p><p>5) Forming a detachment</p><p>6) Outmaneuver the opponent (battles without maps)</p><p>7) Retreat (battles without maps)</p><p>8) Morale (at 50% and 25% of unit strength)</p><p>9) Keeping cavalry in formation after a charge</p><p>10) Keeping a phalanx in formation after an attack</p><p>11) various Heroic Actions</p><p></p><p>That seems like a pretty damn good sampling to me. (But hey, I'm biased.)</p><p></p><p></p><p></p><p>There's no tactical advantage to pursuing fleeing troops off the map. They're as good as dead unless their side wins the battle-- scattered. Yes, they're still logically within reach of pursuing troops, they as they are already <em>hors de combat</em> there's no point to chasing them. They've left the battlefield and they aren't coming back. </p><p></p><p>If you feel better about it, you can assume they are literally killed as they flee the map.</p><p></p><p></p><p></p><p>Good luck! But I do suggest re-reading what you've got first... </p><p></p><p>I appreciate the feedback very much and will work to make the document clearer based on feedback like yours.</p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2061285, member: 94"] Well, so far so good. If I got you that far, we're in good shape. You've actually passed the part that most folks quibble over. Troop formation and flanking are both accounted for. Please read my second post above. If your formation is more open, more of the enemy can "fill in" to your unit during melee, thereby flanking on an individual level. Formation also applies to movement as well as defense against ranged attacks and area of effect attacks. Not to quibble with you, but yes, there [i]are[/i] reasons to make it less tactical than the core combat system, as the core system accounts for combat on an individual scale. There are many modifiers that apply on an individual level that would rarely apply to an entire unit. Even rarer that such a modifier could be so sweeping as to warrant a bonus under this EL based system. A +1 bonus on an individual scale means next to nothing when scaled up to the EL-based system. [b]There's no substitute for reading the rules you have.[/b] When Command checks are called for, the rules tell you. A quick scan/sampling: 1) Initiative at the start of battle 2) Getting your unit to Run 3) Keeping your unit in formation after your unit makes a melee attack 4) Changing formation 5) Forming a detachment 6) Outmaneuver the opponent (battles without maps) 7) Retreat (battles without maps) 8) Morale (at 50% and 25% of unit strength) 9) Keeping cavalry in formation after a charge 10) Keeping a phalanx in formation after an attack 11) various Heroic Actions That seems like a pretty damn good sampling to me. (But hey, I'm biased.) There's no tactical advantage to pursuing fleeing troops off the map. They're as good as dead unless their side wins the battle-- scattered. Yes, they're still logically within reach of pursuing troops, they as they are already [i]hors de combat[/i] there's no point to chasing them. They've left the battlefield and they aren't coming back. If you feel better about it, you can assume they are literally killed as they flee the map. Good luck! But I do suggest re-reading what you've got first... I appreciate the feedback very much and will work to make the document clearer based on feedback like yours. Wulf [/QUOTE]
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