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[Grim Tales] Mass Combat Questions
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<blockquote data-quote="Drew" data-source="post: 2061380" data-attributes="member: 1314"><p>Its very nice to have nearly instant access to the designer. I admit that I didn't give the document the kind of deep reading that I would have like to prior to testing...which is why I'll give it another try or two before I dismiss it.</p><p></p><p></p><p></p><p>Isn't there something to be said for at least giving a nod toward real world battle tactics, though? Catching an enemy unit from the flank or the rear is often devastating in a real battle. Why no real benefit in this system?</p><p></p><p>What about surrounding an enemy with two units in a pincher manuever? As I read it, they can simply move away to the side without too much hassle. Doesn't that seem a little too fast and loose?</p><p></p><p>I mean, am I missing something? Because, as I said, I LOVE the concept behind BR. I really want to find a good, simple mass combat system for my home games.</p><p></p><p>I also note there are no rules for the range of missile weapons in the mass combat scale. Should I modify the BR if I'm shooting foes at, say long range? </p><p></p><p>I'll be sure to post again once I've run one or two more battles. Thanks in advance for your rapid and insightful replies.</p></blockquote><p></p>
[QUOTE="Drew, post: 2061380, member: 1314"] Its very nice to have nearly instant access to the designer. I admit that I didn't give the document the kind of deep reading that I would have like to prior to testing...which is why I'll give it another try or two before I dismiss it. Isn't there something to be said for at least giving a nod toward real world battle tactics, though? Catching an enemy unit from the flank or the rear is often devastating in a real battle. Why no real benefit in this system? What about surrounding an enemy with two units in a pincher manuever? As I read it, they can simply move away to the side without too much hassle. Doesn't that seem a little too fast and loose? I mean, am I missing something? Because, as I said, I LOVE the concept behind BR. I really want to find a good, simple mass combat system for my home games. I also note there are no rules for the range of missile weapons in the mass combat scale. Should I modify the BR if I'm shooting foes at, say long range? I'll be sure to post again once I've run one or two more battles. Thanks in advance for your rapid and insightful replies. [/QUOTE]
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