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[Grim Tales] Medium-magic?
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<blockquote data-quote="Serps" data-source="post: 1990898" data-attributes="member: 8509"><p>Trying to put together a Warhammer-style RPG (have ebay'd sufficient quantities of The Enemy Within campaign). I'm a bit worried about the GT magic system. I don't want to have wizards roaming around with large amounts of spellburn resistance, but I was hoping to have them not laid up for as long after a single 3rd-level spell. </p><p></p><p>Has anyone experimented with a feat such as this?</p><p></p><p></p><p><span style="color: SlateGray"><strong>Meditation</strong></span></p><p><span style="color: SlateGray">Prereq: Magical Adept</span></p><p><span style="color: SlateGray">Once per day, the character may attempt to meditate. Meditating characters require the same undisturbed surroundings as characters preparing spells, and meditation time can be disrupted in the same manner. At the end of one hour's meditation, the character may heal one point of ability damage caused by spell burn.</span></p><p><span style="color: SlateGray"><em>Special:</em> This feat may be taken multiple times. Each extra time allows one extra use of meditation per day.</span></p><p></p><p></p><p></p><p>Hopefully, it allows a slightly more-aggressive use of magic without seriously unbalancing the Grim Tales magic system (which, to be fair, is about the same power level as the original Warhammer system, at least until the Wizard got to 12 or more Magic Points)</p></blockquote><p></p>
[QUOTE="Serps, post: 1990898, member: 8509"] Trying to put together a Warhammer-style RPG (have ebay'd sufficient quantities of The Enemy Within campaign). I'm a bit worried about the GT magic system. I don't want to have wizards roaming around with large amounts of spellburn resistance, but I was hoping to have them not laid up for as long after a single 3rd-level spell. Has anyone experimented with a feat such as this? [COLOR=SlateGray][b]Meditation[/b] Prereq: Magical Adept Once per day, the character may attempt to meditate. Meditating characters require the same undisturbed surroundings as characters preparing spells, and meditation time can be disrupted in the same manner. At the end of one hour's meditation, the character may heal one point of ability damage caused by spell burn. [i]Special:[/i] This feat may be taken multiple times. Each extra time allows one extra use of meditation per day.[/COLOR] Hopefully, it allows a slightly more-aggressive use of magic without seriously unbalancing the Grim Tales magic system (which, to be fair, is about the same power level as the original Warhammer system, at least until the Wizard got to 12 or more Magic Points) [/QUOTE]
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[Grim Tales] Medium-magic?
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