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[Grim Tales] Medium-magic?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1991565" data-attributes="member: 94"><p>What your fix does is allow spellcasters to cast more spells, not just in a single day, but in a single session of "adventuring." You want to avoid that if you really want to preserve the rarity of magic. </p><p></p><p>So... Quick fix?</p><p></p><p>Ability points lost to spell burn return after 8 hours of rest, regardless of how many you lost.</p><p></p><p>Simple, huh? No new feats, no rules to remember.</p><p></p><p>This means that spellcasters must still remain prudent about what spells they cast, because it creates the significant "inconvenience" of having to ask the party to halt their adventure so that the burnt-out spellcaster can rest.</p><p></p><p>Of course, even using just the existing rules, with a simple Heal check (DC15) for long-term care, you can regain 2 ability points with 8 hours of rest and 4 ability points with a full day's rest.</p><p></p><p>If you're using the Spell Preparation feat to allow you to re-roll unlucky spell burn dice, you really shouldn't need much more than that.</p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1991565, member: 94"] What your fix does is allow spellcasters to cast more spells, not just in a single day, but in a single session of "adventuring." You want to avoid that if you really want to preserve the rarity of magic. So... Quick fix? Ability points lost to spell burn return after 8 hours of rest, regardless of how many you lost. Simple, huh? No new feats, no rules to remember. This means that spellcasters must still remain prudent about what spells they cast, because it creates the significant "inconvenience" of having to ask the party to halt their adventure so that the burnt-out spellcaster can rest. Of course, even using just the existing rules, with a simple Heal check (DC15) for long-term care, you can regain 2 ability points with 8 hours of rest and 4 ability points with a full day's rest. If you're using the Spell Preparation feat to allow you to re-roll unlucky spell burn dice, you really shouldn't need much more than that. Wulf [/QUOTE]
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[Grim Tales] Medium-magic?
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