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[Grim Tales/Modern/D&D] Fire and Fury - accepting alts (6/6)
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<blockquote data-quote="Bobitron" data-source="post: 2233183" data-attributes="member: 25479"><p>1) Not meeting the BAB</p><p></p><p>Hmmm... I didn't catch that. I will have to balance out the stats to bring up his Str to 12 at minimum.</p><p></p><p>2) Defense</p><p></p><p>You are probably right, I need to go over all the math. I built the character once with different stats, so some other things will need adjustment as well (like skills).</p><p></p><p>3) Attacks</p><p></p><p>This should be solved when I bump his Str a bit.</p><p></p><p>4) Skills</p><p>You are correct about using an 18 Wis to build those bonuses, I'll readjust them.</p><p>Regarding the Jump bonus, it looks like I did not record the correct expendatures for my skill ranks, with only 47 of the 56 available on the sheet as it is. I need to go over them again. As for the Listen and Spot bonuses for detecting an ambush, I think the book (not with it now) words it as add your Will save to your skill check. I'm not sure if that should be just the bonus given by your class, or the Wis adjustment as well. Can you take a look at the wording and let me know what you think?</p><p></p><p>5)Feats</p><p>You are right, I'll adjust it.</p><p></p><p>6)Equipment </p><p>First, the Ghille suit. I honestly think these rules are unrealistic and unfair. I think that a suit should be designed for a particular environment, and if not (perhaps reversible?) two at the most. Changing the coloration would be much more than a move action, as well. I think the +10 bonus is fair if it matches the terrain, and the 'armor penalty' is a good balancer IMO. This gear is from d20 Modern, BTW.</p><p></p><p>Second, gas mask. This is from the SRD...</p><p></p><p>Gas Mask</p><p>This apparatus covers the face and connects to a chemical air filter canister to protect the lungs and eyes from toxic gases. It provides total protection from eye and lung irritants. The filter canister lasts for 12 hours of use. Changing a filter is a move action. The purchase DC for one extra filter canister is 6.</p><p></p><p>Third, weapons. That's cool about the rifle, I wasn't aware of the Huge thing re: bracing. Losing the burst fire feature from the pistol is A-OK by me. As for ammo, I can cut it down to keep my encumbrance down. I based that load off of a modern soldier on a long range patrol with an M4 or M16, where they would carry 7 mags (one in the weapon and 6 in two pouches) and another 4-6 additional. Since you noted we will be able to resupply, I can cut that back to just the initial 5 magazines without worrying about running out. At two pounds per mag, which sounds reasonable for ten rounds + magazine, that would be 10 pounds.</p><p></p><p>7) Background/build.</p><p></p><p>I'll raise his Str to meet the BAB requirement and bulk him up a bit.</p><p></p><p>Any other suggestions are welcome.</p></blockquote><p></p>
[QUOTE="Bobitron, post: 2233183, member: 25479"] 1) Not meeting the BAB Hmmm... I didn't catch that. I will have to balance out the stats to bring up his Str to 12 at minimum. 2) Defense You are probably right, I need to go over all the math. I built the character once with different stats, so some other things will need adjustment as well (like skills). 3) Attacks This should be solved when I bump his Str a bit. 4) Skills You are correct about using an 18 Wis to build those bonuses, I'll readjust them. Regarding the Jump bonus, it looks like I did not record the correct expendatures for my skill ranks, with only 47 of the 56 available on the sheet as it is. I need to go over them again. As for the Listen and Spot bonuses for detecting an ambush, I think the book (not with it now) words it as add your Will save to your skill check. I'm not sure if that should be just the bonus given by your class, or the Wis adjustment as well. Can you take a look at the wording and let me know what you think? 5)Feats You are right, I'll adjust it. 6)Equipment First, the Ghille suit. I honestly think these rules are unrealistic and unfair. I think that a suit should be designed for a particular environment, and if not (perhaps reversible?) two at the most. Changing the coloration would be much more than a move action, as well. I think the +10 bonus is fair if it matches the terrain, and the 'armor penalty' is a good balancer IMO. This gear is from d20 Modern, BTW. Second, gas mask. This is from the SRD... Gas Mask This apparatus covers the face and connects to a chemical air filter canister to protect the lungs and eyes from toxic gases. It provides total protection from eye and lung irritants. The filter canister lasts for 12 hours of use. Changing a filter is a move action. The purchase DC for one extra filter canister is 6. Third, weapons. That's cool about the rifle, I wasn't aware of the Huge thing re: bracing. Losing the burst fire feature from the pistol is A-OK by me. As for ammo, I can cut it down to keep my encumbrance down. I based that load off of a modern soldier on a long range patrol with an M4 or M16, where they would carry 7 mags (one in the weapon and 6 in two pouches) and another 4-6 additional. Since you noted we will be able to resupply, I can cut that back to just the initial 5 magazines without worrying about running out. At two pounds per mag, which sounds reasonable for ten rounds + magazine, that would be 10 pounds. 7) Background/build. I'll raise his Str to meet the BAB requirement and bulk him up a bit. Any other suggestions are welcome. [/QUOTE]
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[Grim Tales/Modern/D&D] Fire and Fury - accepting alts (6/6)
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